📄 jia.c
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#include <ansi.h>inherit ITEM;void create(){ set_name(HIW "兵器架" NOR, ({ "bingqi jia", "jia" }) ); set_weight(30000000); if( clonep() ) set_default_object(__FILE__); else{ set("unit", "个"); set("long", "这是一个专门用来放各种兵器的架子。里面有: 鞭(bian), 刀(dao), 棍(gun), 棒(bang), 杖(gangzhang), 剑(sword), 锤(chui), 令(ling), 等武器护具。\n"); set("material","wood"); set("no_get",1); } setup();}void init(){ add_action("do_get",({"get","na"}));}int do_get(string arg){ object me,ob; string arg1,arg2; me=this_player(); if(!arg || sscanf(arg, "%s from %s", arg1, arg2)!=2) return notify_fail("命令格式: get <兵器名称> from jia。\n"); if (arg2!="jia") return notify_fail("命令格式: get <兵器名称> from jia。\n"); if(present(arg1, me) || present(arg1, environment())) return notify_fail("已经有这样东西了。\n"); switch (arg1){ case "jian": ob=new("/clone/weapon/changjian"); break; case "dao": ob=new("/clone/weapon/blade"); break; case "bian": ob=new("/clone/weapon/whip"); break; case "ling": ob=new("/clone/weapon/tieling"); break; case "gangzhang": ob=new("/clone/weapon/gangzhang"); break; case "gun": ob=new("clone/weapon/tiegun"); break; case "chui": ob=new("clone/weapon/tiechui"); break; case "bang": ob=new("clone/weapon/zhubang"); break; default : return notify_fail("没有这种兵器。\n"); } if(ob) ob->move(me); message_vision("$N从兵器架上拿出一件$n。\n",me, ob); return 1;}
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