📄 xiaolu.c
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// xiaolu.c
inherit NPC;
inherit F_MASTER;
string ask_me();
void create()
{
set_name("陆冠英", ({ "lu guanying", "lu" }));
set("title", "归云庄少庄主");
set("long", "
他是归云庄少庄主陆冠英。他肩宽背阔,躯体甚是壮健,
但行动之间温文尔雅,谦恭有礼,一派世家子弟风范。
传闻他就是太湖群盗的首领,不知是真是假。\n");
set("gender", "男性");
set("age", 21);
set("attitude", "peaceful");
set("class", "fighter");
set("shen_type", 1);
set("per", 26);
set("str", 28);
set("int", 28);
set("con", 28);
set("dex", 28);
set("max_qi", 600);
set("max_jing", 500);
set("neili", 1000);
set("max_neili", 1000);
set("jiali", 20);
set("combat_exp", 150000);
set("score", 6000);
set_skill("force", 50);
set_skill("hunyuan-yiqi", 50);
set_skill("dodge", 80);
set_skill("shaolin-shenfa", 50);
set_skill("strike", 50);
set_skill("banruo-zhang", 50);
set_skill("parry", 50);
set_skill("blade", 50);
set_skill("cibei-dao", 50);
map_skill("force", "hunyuan-yiqi");
map_skill("dodge", "shaolin-shenfa");
map_skill("strike", "banruo-zhang");
map_skill("parry", "cibei-dao");
map_skill("blade", "cibei-dao");
set("inquiry", ([
"归云庄" : (: ask_me :),
]));
set("book_count", 1);
setup();
carry_object("/clone/weapon/gangdao")->wield();
carry_object("/clone/misc/cloth")->wear();
}
init()
{
add_action("do_decide", "decide");
}
string ask_me()
{
object me = this_player();
me->set_temp("guiyun/decide",1);
return "归云庄就是在下居处,如果"+RANK_D->query_respect(me)+"有意(decide),我可修书一封代为引荐。\n";
}
int do_decide()
{
object ob, me;
me = this_player();
if (!me->query_temp("guiyun/decide"))
{
message_vision("$N对$n奇怪地说道:你要决定干嘛?\n", this_object(), me);
return 1;
}
me->delete_temp("guiyun/decide");
ob = new(__DIR__"obj/xin");
ob->move(me);
message_vision("$N双手抱拳,道:有劳少庄主费心了。\n", me);
message_vision("$N说道:好!\n", this_object());
message_vision("$N给$n一封书信。\n", this_object(), me);
message_vision("$N说道:这位"+RANK_D->query_respect(me) + "请先到敝庄盘恒数日,以后再图相叙。\n", this_object());
return 1;
}
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