matou.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 209 行
C
209 行
// Room: /guiyun/matou.c// Date: Nov.18 1998 by Winder#include <ansi.h>#define SHIP_TO __DIR__"taihu"inherit ROOM;void check_trigger();void on_board();void arrive();void close_passage();int do_yell(string arg);void reset();void create(){ set("short", "码头"); set("long", @LONG这是一个在江南水乡极常见的码头,由粗糙的大青条石搭成。北面似乎有一个极大的庄院。靠岸停有一艘大渔船(ship),大篷斜挂,风帆大张,看那样子不是为了出湖,倒象是征战用的。LONG ); set("outdoors", "guiyun");// set("no_clean_up", 0); set("item_desc", ([ "ship" : "这是太湖水盗劫富济贫的战船。上去(shang ship)就出发。\n", ])); set("exits", ([ "north" : __DIR__"damen", ])); setup();}void init(){ add_action("do_yell", "yell"); add_action("do_shang", "shang");}/*在此付钱摆渡或买鱼吃*//*(等)渡船靠了岸,付了钱,船家一声吆喝,客人们一涌 * 而入,小小渡船片刻间便越过波澜涛涛的汉江,靠上北岸 */void check_trigger(){ object room; if(!query("exits/enter") ) { if( !(room = find_object(__DIR__"duchuan")) ) room = load_object(__DIR__"duchuan"); if( room = find_object(__DIR__"duchuan") ) { if((int)room->query("yell_trigger")==0 ) { room->set("yell_trigger", 1); set("exits/enter", __DIR__"duchuan"); room->set("exits/out", __FILE__); message("vision", "一叶扁舟缓缓地驶了过来,艄公将一块踏脚" "板搭上堤岸,以便乘客\n上下。\n", this_object() ); message("vision", "艄公将一块踏脚板搭上堤岸,形成一个向上" "的阶梯。\n", room); remove_call_out("on_board"); call_out("on_board", 15); } else message("vision", "只听得湖面上隐隐传来:“别急嘛," "这儿正忙着呐……”\n",this_object() ); } else message("vision", "ERROR: boat not found\n", this_object() ); } else message("vision", "岸边一只渡船上的老艄公说道:正等着你呢,上来吧。\n", this_object() );}void on_board(){ object room; if( !query("exits/enter") ) return; message("vision", "艄公把踏脚板收了起来,竹篙一点,扁舟向湖心驶去。\n", this_object() ); if( room = find_object(__DIR__"duchuan") ) { room->delete("exits/out"); message("vision", "艄公把踏脚板收起来,说了一声“坐稳喽”," "竹篙一点,扁舟向\n湖心驶去。\n", room ); } delete("exits/enter"); remove_call_out("arrive"); call_out("arrive", 20);}void arrive(){ object room; if( room = find_object(__DIR__"duchuan") ) { room->set("exits/out", __DIR__"taihu"); message("vision", "艄公说“到啦,上岸吧”,随即把一块踏脚板" "搭上堤岸。\n",room ); } remove_call_out("close_passage"); call_out("close_passage", 20);}void close_passage(){ object room, *ob; int i; if( room = find_object(__DIR__"duchuan") ) { room->delete("exits/out"); tell_room(room, "艄公轻声说道:“都下船吧,我也要回去了。”\n", ({})); ob = all_inventory(room); for(i = 0; i < sizeof(ob); i++) { if (userp(ob[i])) { if (!living(ob[i])) tell_room(room, "艄公把$N抬下了船。\n", ob[i]); else tell_room(room, "听了艄公的话,乖乖地下了船。\n", ob[i]); ob[i]->move(SHIP_TO); if (!living(ob[i])) tell_room(SHIP_TO, ob[i]->name() + "被抬下了船。\n", ({ob[i]})); else tell_room(SHIP_TO, ob[i]->name() + "走下了船。\n", ({ob[i]})); } } message("vision", "艄公把踏脚板收起来,把扁舟驶向江心。\n", room); room->delete("yell_trigger"); }}int do_yell(string arg){ string dir; if( !arg || arg=="" ) return 0; if( arg=="boat" ) arg = "船家"; if( (int)this_player()->query("age") < 16 ) message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n", this_player()); else if( (int)this_player()->query("neili") > 500 ) message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传" "了出去。\n", this_player()); else message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n", this_player()); if( arg=="船家") { check_trigger(); return 1; } else message_vision("湖面上远远传来一阵回声:“" + arg + "~~~”\n", this_player()); return 1;}void reset(){ object room; ::reset(); if( room = find_object(__DIR__"duchuan") ) room->delete("yell_trigger"); }int do_shang ( string arg ){ object ob ; string dir; if( !arg || arg !="ship" ) { tell_object(this_player() , "你要 enter 哪儿?\n" ) ; return 1 ; } ob = this_player () ; message_vision("船上群盗一见$N上船,忙叫了一声:首领来了,开船喽!杀金狗去!\n", ob); message_vision("船上升起帆,船就向湖中航行。\n", ob); ob ->move("/d/guiyun/ship") ; tell_object(ob, CYN "你率船在湖上破浪前行,战旗猎猎.......\n" NOR ) ; call_out("rjinbing", 10 , ob ); return 1 ;}void rjinbing( object ob ){ object ship, jinship,guan; if(!( ship = find_object("/d/guiyun/ship")) ) ship = load_object("/d/guiyun/ship"); if(!( jinship = find_object("/d/guiyun/jinship")) ) jinship = load_object("/d/guiyun/jinship"); if(!( guan = find_object("/d/guiyun/guan")) ) guan = load_object("/d/guiyun/guan"); tell_object(ob , "战船在一阵阵喊杀声中撞上了另一艘大船。\n" ) ; ship->set("exits/out", "/d/guiyun/jinship" ); jinship->set("exits/out", "/d/guiyun/ship" ); if (ob->query("taohuajob") == 1) {if (!present("guan", guan)){ ob = new("/quest/menpaijob/taohua/guan"); ob->move(guan); ob->set("startroom", base_name(guan));} ship->set("exits/out", "/d/guiyun/guan" ); guan->set("exits/out", "/d/guiyun/ship" ); }}
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