📄 taihu.c
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// Room: /guiyun/taihu.c
// Date: Nov.18 1998 by Winder
#include <ansi.h>
#define SHIP_TO __DIR__"matou"
inherit ROOM;
void check_trigger();
void on_board();
void arrive();
void close_passage();
int do_yell(string arg);
void reset();
void create()
{
set("short", "太湖");
set("long", @LONG
太湖古称五湖,襟带三州,周行五百里,东南之水皆归于此。
其时但见长天无波,放眼皆碧,七十二峰苍翠挺立于三万六千顷波
涛之中,不觉令人心怀大畅。由此登船可前往太湖之中的归云庄。
LONG );
set("outdoors", "guiyun");
// set("no_clean_up", 0);
set("exits", ([
"north" : __DIR__"shanlu1",
]));
set("objects", ([
__DIR__"npc/xiaolu" : 1,
"quest/skills2/wunon/yu/yutan" : 3,
]));
setup();
}
void init()
{
add_action("do_yell", "yell");
}
/*在此付钱摆渡或买鱼吃*/
/*(等)渡船靠了岸,付了钱,船家一声吆喝,客人们一涌
* 而入,小小渡船片刻间便越过波澜涛涛的汉江,靠上北岸
*/
void check_trigger()
{
object room;
if(!query("exits/enter") ) {
if( !(room = find_object(__DIR__"duchuan")) )
room = load_object(__DIR__"duchuan");
if( room = find_object(__DIR__"duchuan") ) {
if((int)room->query("yell_trigger")==0 ) {
room->set("yell_trigger", 1);
set("exits/enter", __DIR__"duchuan");
room->set("exits/out", __FILE__);
message("vision", "一叶扁舟缓缓地驶了过来,艄公将一块踏脚"
"板搭上堤岸,以便乘客\n上下。\n", this_object() );
message("vision", "艄公将一块踏脚板搭上堤岸,形成一个向上"
"的阶梯。\n", room);
remove_call_out("on_board");
call_out("on_board", 15);
}
else
message("vision", "只听得湖面上隐隐传来:“别急嘛,"
"这儿正忙着呐……”\n",this_object() );
}
else
message("vision", "ERROR: boat not found\n", this_object() );
}
else
message("vision", "岸边一只渡船上的老艄公说道:正等着你呢,上来吧。\n",
this_object() );
}
void on_board()
{
object room;
if( !query("exits/enter") ) return;
message("vision", "艄公把踏脚板收了起来,竹篙一点,扁舟向湖心驶去。\n",
this_object() );
if( room = find_object(__DIR__"duchuan") )
{
room->delete("exits/out");
message("vision", "艄公把踏脚板收起来,说了一声“坐稳喽”,"
"竹篙一点,扁舟向\n湖心驶去。\n", room );
}
delete("exits/enter");
remove_call_out("arrive");
call_out("arrive", 20);
}
void arrive()
{
object room;
if( room = find_object(__DIR__"duchuan") )
{
room->set("exits/out", __DIR__"matou");
message("vision", "艄公说“到啦,上岸吧”,随即把一块踏脚板"
"搭上堤岸。\n",room );
}
remove_call_out("close_passage");
call_out("close_passage", 20);
}
void close_passage()
{
object room, *ob;
int i;
if( room = find_object(__DIR__"duchuan") ) {
room->delete("exits/out");
tell_room(room, "艄公轻声说道:“都下船吧,我也要回去了。”\n", ({}));
ob = all_inventory(room);
for(i = 0; i < sizeof(ob); i++) {
if (userp(ob[i])) {
if (!living(ob[i])) tell_room(room, "艄公把$N抬下了船。\n", ob[i]);
else tell_room(room, "听了艄公的话,乖乖地下了船。\n", ob[i]);
ob[i]->move(SHIP_TO);
if (!living(ob[i])) tell_room(SHIP_TO, ob[i]->name() + "被抬下了船。\n", ({ob[i]}));
else tell_room(SHIP_TO, ob[i]->name() + "走下了船。\n", ({ob[i]}));
}
}
message("vision", "艄公把踏脚板收起来,把扁舟驶向江心。\n", room);
room->delete("yell_trigger");
}
}
int do_yell(string arg)
{
string dir;
if( !arg || arg=="" ) return 0;
if( arg=="boat" ) arg = "船家";
if( (int)this_player()->query("age") < 16 )
message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n",
this_player());
else if( (int)this_player()->query("neili") > 500 )
message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传"
"了出去。\n", this_player());
else
message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n",
this_player());
if( arg=="船家")
{
check_trigger();
return 1;
}
else
message_vision("湖面上远远传来一阵回声:“" + arg +
"~~~”\n", this_player());
return 1;
}
void reset()
{
object room;
::reset();
if( room = find_object(__DIR__"duchuan") )
room->delete("yell_trigger");
}
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