wugen.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 145 行
C
145 行
// wugen.c#include <ansi.h>inherit NPC;void create(){ set_name("无根道长", ( { "wugen daozhang", "wugen","daozhang" }) ); set("title", "神龙教赤龙使"); set("gender", "男性" ); set("age", 55); set("long", "这是个五十来岁的黑须道长,相貌威武,眼中略带杀气。\n" ); set("int", 30); set("str", 25); set("con", 25); set("dex", 25); set("qi", 3000); set("max_qi", 3000); set("jing", 1000); set("max_jing", 1000); set("neili", 1000); set("max_neili", 1000); set("jiali", 100); set("combat_exp", 500000); set("score", 15000); set_temp("apply/attack", 60); set_temp("apply/defense", 60); set_temp("apply/damage", 40); set_skill("unarmed",90); set_skill("force", 90); set_skill("dodge", 90); set_skill("parry", 90); set_skill("sword", 100); set_skill("staff", 100); set_skill("literate", 80); set_skill("huashan-zhangfa", 60); set_skill("huashan-shenfa",80); set_skill("huashan-jianfa", 90); set_skill("zixia-shengong", 80); set_skill("shenlong-xinfa", 90); set_skill("shedao-qigong", 90); map_skill("force", "zixia-shengong"); map_skill("unarmed", "huashan-zhangfa"); map_skill("dodge", "huashan-shenfa"); map_skill("parry", "huashan-jianfa"); map_skill("sword", "huashan-jianfa"); set("inquiry", ([ "神龙教" : "\n一般人是入不了我神龙教的(join shenlongjiao).\n", "洪安通" : "\n教主脾气不好,要讨他欢心才好。\n", "教主" : "\n教主脾气不好,要讨他欢心才好。\n", "入教" : "\n一般人是入不了我神龙教的(join shenlongjiao).\n", "口号" : "\n万年不老!永享仙福!寿与天齐!文武仁圣!\n", ])); setup(); carry_object("/d/city/obj/duanjian")->wield(); add_money("silver",10);}int do_join(string arg){ object ob ; ob = this_player () ; if( !arg || arg!="shenlongjiao" ) return notify_fail("你要加入什么组织?\n"); if(ob->query("shenlongjiao")) { message_vision(HIC "无根道长说道:你已经是神龙教弟子了。\n" NOR,this_player()); return 1; } if ((int)ob->query("shen")>-1000) { message_vision(HIC "无根道长对$N大怒道:还想入教?一看你就不是好人!\n" NOR,this_player()); set_leader(this_player()); remove_call_out("kill_ob"); call_out("kill_ob", 1, this_player()); return 1; } if (ob->query("combat_exp")<20000) { message_vision(HIC "无根道长对$N摇头道:你的实战经验太低。\n" NOR,this_player()); return 1; } if ( ob->query_skill("bibo-shengong",1) || ob->query_skill("hamagong",1) || ob->query_skill("huagong-dafa",1)) { ob->set("shenlongjiao",1); command("tell "+this_player()->query("id")+" 你现在就是神龙教弟子了.\n"); return 1; } else { message_vision(HIC "无根道长对$N大怒道:还想入教?一看你就不是好人!\n" NOR,this_player()); set_leader(this_player()); remove_call_out("kill_ob"); call_out("kill_ob", 1, this_player()); return 1; }}void init(){ object ob; ::init();add_action("do_join","join"); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 50, ob); }}void greeting(object ob){ object obj; return;}void attempt_apprentice(object ob){ if ((int)ob->query_skill("shenlong-xinfa",1) < 40 ) { command("say 你的本门内功心法太低了,还是努努力先提高一下吧!"); return; } if ((int)ob->query_skill("shedao-qigong",1) < 40 ) { command("say 你的本门杖法太低了,还是努努力先提高一下吧!"); return; } if ((int)ob->query("shen") > -5000 ) { command("say 我神龙教与世隔绝,向来不与您这种白道人物打交道,您请回吧!"); return; } command("say 很好,很好。"); command("recruit " + ob->query("id"));}
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