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📄 hong.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// hong.c 洪安通#include <ansi.h>inherit NPC;inherit F_UNIQUE;inherit F_MASTER;// int do_skills(string arg);int do_join(string arg);void create(){	set_name("洪安通", ({ "hong antong", "hong" }));	set("title",  "神龙教教主" );        set("nickname", HIR "永享仙福" NOR);	set("long", "他就是武功盖世、令江湖人等谈之色变的神龙教教主洪安通。\n");	set("gender", "男性");	set("age", 50);	set("attitude", "friendly");	set("shen_type", -1);	set("str", 35);	set("int", 30);	set("con", 30);	set("dex", 38);		set("max_qi", 4000);	set("max_jing", 3000);	set("neili", 4000);	set("max_neili", 4000);	set("jiali", 100);	set("combat_exp", 1500000);	set("score", 400000);        set_skill("force", 200);	set_skill("shenlong-xinfa", 200);        set_skill("dodge", 180);	set_skill("yixingbu", 160);        set_skill("unarmed", 200);	set_skill("shenlong-quanfa", 200);        set_skill("parry", 150);        set_skill("staff", 200);	set_skill("shedao-qigong", 180);	set_skill("literate", 100);	map_skill("force", "shenlong-xinfa");	map_skill("dodge", "yixingbu");	map_skill("unarmed", "shenlong-quanfa");	map_skill("parry", "shedao-qigong");        map_skill("staff", "shedao-qigong");        set("inquiry", ([		"神龙教" :  "\n一般人是入不了我神龙教的(join shenlongjiao).\n",		"入教" :  "\n一般人是入不了我神龙教的(join shenlongjiao).\n",		"洪安通" :  "\n你不想活了是不是?\n",		"教主" :  "\n我就是神龙教教主.\n",		"口号" : "\n万年不老!永享仙福!寿与天齐!文武仁圣!\n",       ]) );	set("chat_chance_combat", 50);  	set("chat_msg_combat", ({		(: command("smile") :),		(: command("haha") :),		(: command("chat 凭你这" + RANK_D->query_rude(this_player())+",也敢在太岁爷头上动土?\n") :),		(: command("say 你活得不耐烦了找死啊?\n") :),                (: perform_action, "staff.chang" :),                (: perform_action, "staff.chang" :),                (: perform_action, "staff.chang" :),                (: perform_action, "staff.chang2" :),                (: perform_action, "staff.chang2" :),                (: perform_action, "staff.chang2" :),                (: perform_action, "staff.chang3" :),                (: perform_action, "staff.chang3" :),                (: perform_action, "staff.chang3" :),                (: exert_function, "recover" :),                (: exert_function, "recover" :),                      }) );	setup();        carry_object("/clone/weapon/gangzhang")->wield();	carry_object("/clone/misc/cloth")->wear();	add_money("silver", 50);}int recognize_apprentice(object me){        if( me->query("learnhong")) return 1;        if ((int)me->query("shen") > -1000) {                command("say 我越看你越象白道派来卧底的。");			this_object()->set_leader(me);			remove_call_out("kill_ob");			call_out("kill_ob", 1, me);                 return 0;        }        if( me->query_temp("pending/flatter") ) {                command("say 你如此不把我放在眼里,我又怎能容你?!");			this_object()->set_leader(me);			remove_call_out("kill_ob");			call_out("kill_ob", 1, me);                 return 0;        } else {                command("say 我洪安通比起古往今来的圣人怎么样啊?");                message_vision("洪安通微闭双眼,手捻长须,一付等人拍马(flatter)的样子。\n",                this_player());                me->set_temp("pending/flatter", 1);	return 0;        }}int do_flatter(string arg){        if( !this_player()->query_temp("pending/flatter") )                return 0;        if( !arg ) return notify_fail("你说我什么?\n");        this_player()->set_temp("pending/flatter", 0);        message_vision("$N大声说道:" + arg + "\n", this_player());        if( strsrch(arg, "万年不老") >=0 && (strsrch(arg, "永享仙福") >=0         || strsrch(arg, "寿与天齐") >=0 || strsrch(arg, "文武仁圣") >=0 )) {                command("smile");                command("say 这还差不多。\n");	        this_player()->set("learnhong", 1);                command("recruit " + this_player()->query("id"));        } else {                command("say 你如此不把我放在眼里,我又怎能容你?!");			this_object()->set_leader(this_player());			remove_call_out("kill_ob");			call_out("kill_ob", 1, this_player());         }        return 1;}// 万年不老,永享仙福,寿与天齐,文武仁圣/* int do_skills(string arg){   object ob ;   ob = this_player () ;    if( !arg || arg!="hong" )     return 0;   if(wizardp(ob)) return 0;  if (!ob->query("learnhong"))  {   message_vision("$N摇了摇头。\n",this_object());   write("洪安通笑道:你怎么能看我的武功呢?\n");   return 1;  }   command("tell "+ob->query("id")+" 我所有的武功如下:\n"+"  基本轻功 (dodge)                         - 深不可测 200/   \n"+"  基本内功 (force)                         - 深不可测 200/    \n"+"□混元一气功 (hunyuan-yiqi)                - 深不可测 150/    \n"+"  读书写字 (literate)                      - 深不可测 200/    \n"+"  基本招架 (parry)                         - 深不可测 150/    \n"+"□蛇岛奇功 (shedao-qigong)                 - 深不可测 200/    \n"+"□神龙八式 (shenlong-bashi)                - 深不可测 200/    \n"+"  基本杖法 (staff)                         - 深不可测 200/    \n"+"  基本拳脚 (unarmed)                       - 深不可测 200/    \n"+"  神龙心法 (shenlong-xinfa)                - 深不可测 200/    \n"+"□意形步 (yixingbu)                        - 深不可测 200/    \n");return 1;}*/void die(){message_vision("\n$N奇道:“咦,居然有人能杀了我,....”说完睁着两眼倒地死了。\n", this_object());::die();}int do_join(string arg){   object ob ;   ob = this_player () ;   if( !arg || arg!="shenlongjiao" )	return notify_fail("你要加入什么组织?\n");    if(ob->query("shenlongjiao")) 	{	message_vision(HIC "洪安通说道:你已经是神龙教弟子了。\n" NOR,this_player());	return 1;	}   if ((int)ob->query("shen")>-1000)        {	message_vision(HIC "洪安通对$N大怒道:还想入教?一看你就不是好人!\n" NOR,this_player());	set_leader(this_player());	remove_call_out("kill_ob");	call_out("kill_ob", 1, this_player());   	return 1;	}   if (ob->query("combat_exp")<20000)        {	message_vision(HIC "洪安通对$N摇头道:你的实战经验太低。\n" NOR,this_player());  	return 1;  	}  if ( ob->query_skill("bibo-shengong",1)	|| ob->query_skill("hamagong",1)	|| ob->query_skill("huagong-dafa",1))   {    ob->set("shenlongjiao",1);    command("tell "+this_player()->query("id")+" 你现在就是神龙教弟子了.\n");    return 1;	   }   else    {   message_vision(HIC "洪安通对$N大怒道:还想入教?一看你就不是好人!\n" NOR,this_player());	set_leader(this_player());	remove_call_out("kill_ob");	call_out("kill_ob", 1, this_player());   	return 1;	}}void init(){	object ob;	::init();// add_action("do_skills","skills");// add_action("do_skills","cha");add_action("do_flatter", "flatter");add_action("do_join","join");	if( interactive(ob = this_player()) && !is_fighting() ) {		remove_call_out("greeting");		call_out("greeting", 50, ob);	}}void greeting(object ob){	object obj;        if (interactive(ob))        {	if (obj = present("usedgao", ob))          	   set("combat_exp",500000);	   set("qi",10);	   set("jing",10);	}	return;}void attempt_apprentice(object ob){    if ((int)ob->query_skill("shenlong-xinfa",1) < 80 ) {        command("say 你的本门内功心法太低了,还是努努力先提高一下吧!");		return;    }    if ((int)ob->query_skill("shedao-qigong",1) < 80 ) {        command("say 你的本门杖法太低了,还是努努力先提高一下吧!");		return;    }    if ((int)ob->query("shen") > -10000  ) {        command("say 我神龙教与世隔绝,向来不与您这种白道人物打交道,您请回吧!");		return;	}    command("say 很好,很好。");    command("recruit " + ob->query("id"));} 

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