📄 fangyi.c
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// fangyi.c#include <ansi.h>inherit NPC;void create(){ set_name("方怡", ({"fang yi", "fang","yi"})); set("title",HIY"神龙教"HIR"赤龙使"NOR"座下弟子"); set("long", "她原来是沐王府家将,现在是神龙教赤龙门女弟子,长得活泼可爱。\n" ); set("gender", "女性"); set("attitude", "peaceful"); set("age", 10+random(10)); set("shen_type", -1); set("str", 25+random(10)); set("dex", 25+random(10)); set("max_qi", 200); set("max_jing", 150); set("neili", 200); set("max_neili", 200); set("jiaji", 5+random(5)); set("combat_exp", 20000+random(10000)); set_skill("force", 40); set_skill("dodge", 40); set_skill("unarmed", 40); set_skill("parry", 40); set_skill("sword", 60); set_skill("shedao-qigong", 30); map_skill("sword","shedao-qigong"); setup(); carry_object("/d/shenlong/obj/xionghuang")->wield(); carry_object("/d/city/obj/duanjian")->wield(); carry_object("/clone/misc/cloth")->wear(); add_money("silver",5);}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 10, ob); }}void greeting(object ob){ object obj; if (interactive(ob)) { if (obj = present("usedgao", ob)) unconcious(); } return;}
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