📄 fushe.c
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//fushe.cinherit NPC;#include <ansi.h>void create(){ set_name("腹蛇", ({ "fu she", "she", "fu" }) ); set("race", "野兽"); set("age", random(10)); set("long", "只见它全身血红,头呈三角,长蛇吞吐,嗤嗤做响。\n"); set("attitude", "peaceful"); set("str", 20); set("cor", 20); set("limbs", ({ "头部", "身体", "七寸", "尾巴" }) ); set("verbs", ({ "bite" }) ); set("combat_exp", 30000+random(50000)); set_temp("apply/attack", 20+random(10)); set_temp("apply/damage", 10+random(10)); set_temp("apply/armor", 15+random(10)); set_temp("apply/defence",20+random(10)); setup();}void init(){ object me,ob; ::init(); if (!this_player()) return 0; if (interactive(me = this_player())) { if (!this_player()) return 0; if (!(ob = present("xionghuang", this_player()))) { if (!this_player()) return 0; if (this_player()->query("combat_exp") < 20000) return 0; remove_call_out("kill_ob"); call_out("kill_ob", 1, me); } }}int hit_ob(object me, object ob, int damage){ if ((int)ob->query("combat_exp") > 100000) return 1 ; if( random(damage) > (int)ob->query_temp("apply/armor") && (int)ob->query_condition("snake_poison") < 20 ) { ob->apply_condition("snake_poison", 40); tell_object(ob, HIG "你觉得被咬中的地方一阵麻木!\n" NOR ); }}void die(){ object ob; message_vision("$N倒在地上,死了!\n", this_object()); ob = new("/d/shenlong/obj/shedan"); ob->move(environment(this_object())); ob = new("/d/baituo/obj/shepi"); ob->move(environment(this_object())); destruct(this_object());}
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