📄 shenlong.c
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inherit NPC;void kuser();void create(){ set_name("五彩神龙", ({ "shenlong" }) ); set("race", "野兽"); set("age", 20); set("long", "一条粗如水桶的巨蛇,身长几十丈,口中不断地喷着毒雾\n"); set("attitude", "peaceful"); set("limbs", ({ "头部", "身体", "七寸", "尾巴" }) ); set("verbs", ({ "bite" }) ); set("combat_exp", 300000); set("qi",10000); set("eff_qi",10000); set("max_qi",10000); set("jing",10000); set("max_jing",10000); set_temp("apply/attack", 200); set_temp("apply/defense", 400); set_temp("apply/damage", 280); set_temp("apply/armor", 400); call_out("kuser",5); setup();}void kuser(){ object *ob,me; int i; me=this_object(); if(!environment(me)) return; ob = all_inventory(environment(me)); for(i=0;i<sizeof(ob);i++) { if(userp(ob[i])) { me->kill_ob(ob[i]); ob[i]->kill_ob(me); } } call_out("kuser",5);}void die(){ object ob1,ob2,who; message_vision("$N惨叫了数声,挣扎了几下就不动了。\n", this_object()); ob1 = new(__DIR__"obj/sl_dan"); ob1->move(environment(this_object())); who=this_object()->query_temp("last_damage_from"); if(objectp(who)) { if(!objectp(ob2 = new(__DIR__"obj/sl_cloth"))) ob2 = new(__DIR__"obj/sl_pi"); ob2->set_temp("owner",who); ob2->move(who); } if(objectp(who) && userp(who) && living(who) && who->query_temp("marks/hant")) who->set_temp("marks/dragon",1); destruct(this_object());}
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