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📄 river-bei.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// Room: /d/lanzhou/river-bei.c
// Date: netkill 98/08/17

inherit ROOM;
#define SHIP_TO __DIR__"river-nan"
void check_trigger();
void on_board();
void arrive();
void close_passage();
int do_yell(string arg);
void reset();

void create()
{
    set("short", "黄河北岸");
    set("long", @LONG
你来到一条河(river)边,黄色的河水汹涌的向下流去。这就是中国的
母亲河---黄河。你看了一下四周,还好不远处有一个小渡口,刚好有一艘
渡船,船上已经有几个人,老船夫(chuanfu)正看着你,好象等你上来以
后就马上要开船了。

LONG
    );

    set("exits", ([
        "north" : "/d/jyguan/roadjyg",
            ]));

    set("item_desc", ([
        "river" : "近岸处有一叶小舟,也许喊(yell)一声船家就能听见。\n",
	"chuanfu" :"一个老老实实的中年汉子,坐他的船应该不会有什么问题吧。\n",
    ]));

    set("outdoors", "shaolin");
    setup();
}


/*在此付钱摆渡或买鱼吃*/
/*(等)渡船靠了岸,付了钱,船家一声吆喝,客人们一涌
 * 而入,小小渡船片刻间便越过波澜涛涛的汉江,靠上北岸
 */
void init()
{
    add_action("do_yell", "yell");
}

void check_trigger()
{
    object room;

    if(!query("exits/enter") ) {
        if( !(room = find_object(__DIR__"duchuan")) )
            room = load_object(__DIR__"duchuan");
        if( room = find_object(__DIR__"duchuan") ) {
            if((int)room->query("yell_trigger")==0 ) {
                room->set("yell_trigger", 1);
                set("exits/enter", __DIR__"duchuan");
                room->set("exits/out", __FILE__);
                message("vision", "一叶扁舟缓缓地驶了过来,船夫将一块踏脚"
                    "板搭上堤岸,以便乘客\n上下。\n", this_object() );
                message("vision", "船夫将一块踏脚板搭上堤岸,形成一个向上"
                    "的阶梯。\n", room);
                remove_call_out("on_board");
                call_out("on_board", 15);
            }
            else
                message("vision", "只听得江面上隐隐传来:“别急嘛,"
                    "这儿正忙着呐……”\n",this_object() );
        }
        else
            message("vision", "ERROR: boat not found\n", this_object() );
    }
    else 
        message("vision", "岸边一只渡船上的老船夫说道:正等着你呢,上来吧。\n",
            this_object() );
}


void on_board()
{
    object room;

    if( !query("exits/enter") ) return;

    message("vision", "船夫把踏脚板收了起来,竹篙一点,扁舟向江心驶去。\n",
        this_object() );

    if( room = find_object(__DIR__"duchuan") )
    {
        room->delete("exits/out");
        message("vision", "船夫把踏脚板收起来,说了一声“坐稳喽”,"
            "竹篙一点,扁舟向\n江心驶去。\n", room );
    }
    delete("exits/enter");

    remove_call_out("arrive");
    call_out("arrive", 20);
}

void arrive()
{
    object room;
    if( room = find_object(__DIR__"duchuan") )
    {
        room->set("exits/out", __DIR__"river-nan");
        message("vision", "船夫说“到啦,上岸吧”,随即把一块踏脚板"
            "搭上堤岸。\n",room );
    }
    remove_call_out("close_passage");
    call_out("close_passage", 20);
}

void close_passage()
{
        object room, *ob;
        int i;

    if( room = find_object(__DIR__"duchuan") ) {
        room->delete("exits/out");
        message("vision","船夫把踏脚板收起来,把扁舟驶向江心。\n", room);
        room->delete("yell_trigger"); 
                tell_room(room, "艄公轻声说道:“都下船吧,我也要回去了。”\n", ({}));
                ob = all_inventory(room);
                for(i = 0; i < sizeof(ob); i++) {
                        if (userp(ob[i])) {
                                if (!living(ob[i])) tell_room(room, "艄公把$N抬下了船。\n", ob[i]);
                                else tell_room(room, "听了艄公的话,乖乖地下了船。\n", ob[i]);
                                ob[i]->move(SHIP_TO);
                                if (!living(ob[i])) tell_room(SHIP_TO, ob[i]->name() + "被抬下了船。\n", ({ob[i]}));
                                else tell_room(SHIP_TO, ob[i]->name() + "走下了船。\n", ({ob[i]}));
                        }
                }

    }
}

int do_yell(string arg)
{
    string dir;

    if( !arg || arg=="" ) return 0;

    if( arg=="boat" ) arg = "船家";
    if( (int)this_player()->query("neili") < 300 )
        message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n",
            this_player());
    else if( (int)this_player()->query("neili") > 600 )
        message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传"
            "了出去。\n", this_player());
    else
        message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n",
            this_player());
    if( arg=="船家")
    {
        check_trigger();
        return 1;
    }
    else
        message_vision("江面上远远传来一阵回声:“" + arg +
            "~~~”\n", this_player());
    return 1;
}

void reset()
{
    object room;

    ::reset();
    if( room = find_object(__DIR__"duchuan") )
        room->delete("yell_trigger"); 
}

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