📄 bukuai.c
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// bukuai.c 捕快// Freeze(Rtm) 编写 Beta 1.1 目前的问题是-当着捕快杀了人捕快不会马上采取行动 :P// 版权为 超频 工作室所有 / 未经许可不得复制、使用、改动// 1998/9/19#include <ansi.h>inherit NPC;void catched(object me,object dest);void greeting(object ob);int catch_pk(object me,object dest);int waiting(object me, object dest);int checking(object me, object dest);void create(){ set_name("捕快", ({ "bu kuai", "bu", "kuai" })); set("gender", "男性"); set("age", random(10) + 30); set("str", 30); set("dex", 16); set("long", "看那样子就是场面上的老手,行走于黑、白两道...\n"); set("combat_exp", 100000); set("shen_type", 1); set("attitude", "peaceful"); set_skill("unarmed", 60); set_skill("force", 60); set_skill("sword", 60); set_skill("dodge", 60); set_skill("parry", 60); set_temp("apply/attack", 50); set_temp("apply/defense", 50); set_temp("apply/armor", 50); set_temp("apply/damage", 30); set("neili", 400); set("max_neili", 400); set("jiali", 10); set("chat_chance",10); set("chat_msg",({ "捕快哼了一声,说道:“有我在就谁也别想杀人...谁要是杀了人给我找麻烦,就让他妈的去坐牢!”\n", BLU"捕快低声嘟囔着:遇上杀人我才不理会呢!却来个欲擒故纵,只等他杀人得手逃去我才缉拿,如此就有赏银花了...哼哼...\n"NOR, (: random_move :) })); setup(); carry_object("/d/city/obj/gangjian")->wield(); carry_object("/d/city/obj/tiejia")->wear();}void init(){ object ob; ::init(); if (interactive(ob = this_player())) { remove_call_out("greeting"); call_out("greeting", 0, ob); } }void greeting(object ob){ object me; me = this_object(); if(!ob || environment(ob) != environment()) return; if ( ob->query_condition("killer") ) { if ( ! is_fighting()) { call_out("catch_pk",0,me,ob); return; } else { message_vision(HIC "$N对$n说道:听说你个小混蛋杀了人,等我忙完了再来收拾你!" +RANK_D->query_rude(ob)+",算你命大,再留你多活几天!\n" NOR, me, ob); return; } } else { command("say 他妈的,今天怎么没有人杀人!拿不着人老子花什么...闷死我了..."); // init(); } return;}int catch_pk(object me,object dest){ if( objectp(dest) && present(dest, environment(me)) && !environment(me)->query("no_fight")) {// if (dest->query("qi") == 0 || dest->query("qi") <= 30 ) if ( dest->query("qi") <= 40)// if ( dest->query("qi") == 0 ) { catched(me,dest); return 1; } message_vision(HIY "$N对$n说道:听说你杀了人,乖乖儿跟我回去查个清楚,否则让你" +RANK_D->query_rude(dest)+"见阎王!\n" NOR, me, dest); me->set_leader(dest); me->fight_ob(dest); dest->fight_ob(me); call_out("checking", 0, me, dest); } else call_out("waiting", 1, me, dest); return 1;}int waiting(object me, object dest){ if ( objectp(dest) ) { if (dest->is_ghost()) { dest->apply_condition("killer",0); return 1; } else if (me->is_fighting() && present(dest, environment(me))) { call_out("checking", 0, me); return 1; } else if (!me->is_fighting() && present(dest, environment(me))) { call_out("checking",0,me); return 1; } } remove_call_out("waiting"); call_out("waiting", 10, me); return 1;}int checking(object me, object dest){ object ob; if (me->query("qi") == 0) return 1; if (me->is_fighting()) { call_out("checking",0,me); return 1; } else init(); if (objectp(ob = present("corpse", environment(me))) && ob->query("victim_name") == dest->query("name") ) { dest->apply_condition("killer",0); me->set_leader(0); return 1; }// if (dest->query("qi") == 0 || dest->query("qi") <= 30 ) if ( dest->query("qi") <= 40 )// if ( dest->query("qi") == 0 ) {// command("say 这次是checking()在工作"); catched(me,dest); return 1; } else if (dest->query("qi") > 0) init(); call_out("waiting", 0, me, dest); return 1;}void catched(object me,object dest){ // command("say "+(string)dest->query("id")+(string)dest->query("qi")); //! dest->apply_condition("gvmt_jail", 20); dest->unconcious(); //可能有不良影响 // command("get "+(string)dest->query("id")); command("say 呵,就这么两下子还敢跟老子叫板!你已经没着了,看绑吧!" ); message_vision(HIC"只听“哗啦”一声,$N抛出锁链将人犯锁住,押解着"+(string)dest->query("name")+"向嘉峪关方向赶去。\n"NOR,me); dest->move("/d/gvmt/jianyu_do"); me->move("/d/gvmt/jianyu_do"); dest->apply_condition("killer",0);// command("drop "+(string)dest->query("id")); me->set_leader(0); message_vision(HIC"$N啐了口唾沫,将"+(string)dest->query("name")+"重重的掷在地上,狠狠地踢了一脚,留下一个清晰的鞋印,转身锁上牢门离开。\n"NOR,me); switch ( random(6) ) { case 0 : me->move("/d/city/guangchang"); // 扬州 break; case 1 : me->move("/d/changan/guangchang"); // 长安 break; case 2 : me->move("/d/jingzhou/guangchang"); // 荆州 break; case 3 : me->move("/d/chengdu/guangchang"); // 成都 break; case 4 : me->move("/d/kunming/jinrilou"); // 昆明 break; case 5 : me->move("/d/city2/xichang1"); // 北京 break; } message_vision("$N走了过来。\n",me); return;}
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