📄 shulin13.c
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// Room: /d/gaochang/shulin13.c#include <ansi.h>inherit ROOM;void create(){ set("short", "高昌迷宫"); set("long", @LONG这是条黑沈沈的长甬道,甬道前出现了三条岔道。迷宫之内并无足迹指引,你不知道要往哪条路走。俯身细看,见左首,右首和前方三条路上都有淡淡的足迹。你似乎迷失了方向,象没头苍蝇般到处乱闯。LONG ); set("exits", ([ "east" : __DIR__"shulin"+(random(8)+6), "south" : __DIR__"shulin"+(random(8)+6), "west" : __DIR__"shulin"+(random(8)+6), "north" : __DIR__"shulin"+(random(8)+6), ])); set("objects",([ __DIR__"npc/ghost" : 1, ])); set("outdoors", "gaochang"); setup();}void init(){ object ob, room; mapping fam; int i = random(2); if( i == 0) return; ob = this_player(); room = this_object(); if (!ob) return; if (!userp(ob)) return; if (ob->query("id") == "gui" || !living(ob)) return; if (!userp(ob)) return; message_vision(HIR "\n$N一不小心,触动了迷宫的机关!$N只听得头上一阵巨响,原来是头上一块巨石落下。\n\n" NOR, ob); message_vision(HIR "\n$N痛得几乎失去了知觉......\n\n" NOR, ob); if((int)this_player()->query("qi")<250) this_player()->die(); { this_player()->unconcious();this_player()->move("/d/gaochang/road");}}
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