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📄 entrance.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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//entrance of gaochang.//bye yuan#include <ansi.h>//#include <mimi.h>inherit ROOM;   void create (){  set ("short", "高昌大门");  set ("long", @LONG    转过了一排树木,只见一座石山上嵌著两扇铁铸的大门,  大门看样子重逾千钧,据说是古代高昌国王为了抵御强敌而设计的。  门上铁锈斑驳,显是历时已久的旧物。但是门上的门环(huan)  似乎可以扭(niu).门上写着:               ****************               *              *               *  高 昌 大 殿 *               *              *               ****************LONG);  set("outdoors", "gaochang");  set("exits", ([ /* sizeof() == 2 */  "southdown" : __DIR__"shijie3",]));  setup();}void init(){   add_action("do_niu", "niu");}void check_trigger(){   object room;if( (int)query("left_trigger")==2   &&   (int)query("right_trigger")==5   &&   !query("exits/down") ) {     message("vision", "铁门忽然发出轧轧的声音,露出一个向下的阶梯。\n",        this_object() );if( !(room = find_object(__DIR__"dadian")) )room = load_object(__DIR__"dadian");     if( room = find_object(__DIR__"dadian") ) {set("exits/down", __DIR__"dadian");        room->set("exits/up", __FILE__);                message("vision", "铁门忽然发出轧轧的声音,露出一个向上的阶梯。\n",          room ); //    addmimi(this_player(),"nw",128,"高昌迷宫");if((int)this_player()->query("高昌")<1){this_player()->add("combat_exp",500);this_player()->set("高昌",1);}     }     delete("left_trigger");     delete("right_trigger");     call_out("close_passage", 10);   }}void close_passage(){   object room;   if( !query("exits/down") ) return;   message("vision", "铁门忽然发出轧轧的声音,将向下的通道盖住了。\n",     this_object() );   if( room = find_object(__DIR__"dadian") ) {     room->delete("exits/up");     message("vision", "铁门忽然发出轧轧的声音,向上的通道又缓缓地被盖住了。\n",        room );   }   delete("exits/down");delete("left_trigger");delete("right_trigger");}int do_niu(string arg){   string dir;   object me=this_player();   if( !arg || arg=="" ) return 0;   if( arg=="huan" ) {     write("你试着扭动门环,似乎可以左右滑动....\n");delete("left_trigger");delete("right_trigger");     return 1;   }   if( sscanf(arg, "huan %s", dir)==1 ) {     if( dir=="right" ) {if(query("exits/down")) return notify_fail("铁门已经被扭开了。\n");        message_vision("$N将门环往右扭...,忽然「喀」一声铁门又移回原位。\n", me);        add("right_trigger", 1);        check_trigger();        return 1;     } else if( dir=="left" ) {if(query("exits/down")) return notify_fail("铁门已经被扭开了。\n");        message_vision("$N将门环往左扭...,忽然「喀」一声铁门又移回原位。\n", me);        add("left_trigger", 1);        check_trigger();        return 1;     } else {        write("你要将门环往哪边扭?\n");        return 1;     }   }}void reset(){   ::reset();   delete("left_trigger");   delete("right_trigger");}int valid_leave(object me, string dir){ if(dir=="d" || dir=="down"){if(this_player()->query("combat_exp",100000)){return notify_fail("一股魔力,挡住了你\n"); }}return ::valid_leave(me,dir);}

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