snake.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 61 行
C
61 行
//LUCAS 2000-6-18//snake.cinherit NPC; #include <ansi.h>void create(){ set_name("雪山怪蛇", ({ "snake", "she" }) ); set("race", "野兽"); set("age", 20); set("long", HIW"一只雪山怪蛇,它通体雪白,眼如"HIR"烈炎"HIW",看来这个冰洞是它的巢穴。\n"NOR); set("attitude", "aggressive"); set("qi", 8000); set("max_qi", 8000); set("jing", 5000); set("max_jing", 5000); set("str",50); set("con",50); set("dex",50); set("int",5); set("limbs", ({ "头部", "身体", "七寸", "尾巴" }) ); set("verbs", ({ "bite" }) ); set("combat_exp", 3000000); set_temp("apply/attack", 85); set_temp("apply/damage", 80); set_temp("apply/armor", 88); set_temp("apply/defence",80); set_skill("unarmed",100); set_skill("dodge",100); set_skill("parry",100); set_skill("force",100); setup();} int hit_ob(object me, object ob, int damage){ if( random(damage) > (int)ob->query_temp("apply/armor") && (int)ob->query_condition("snake_poison") < 10 ) { ob->apply_condition("snake_poison", 40); tell_object(ob, HIG"你觉得被咬中的地方一阵麻木,看来中毒了!\n" NOR ); }}void die(){ object ob, corpse; message_vision(RED"$N硕大一个蛇头高高抬起,然后慢慢委顿下来,死了!\n"NOR, this_object()); if( objectp(corpse = CHAR_D->make_corpse(this_object())) ) ob = new("/d/lingxiao/obj/blood"); ob->move(corpse); corpse->move(environment(this_object())); destruct(this_object());}
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