📄 shi.c
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#include <ansi.h>inherit NPC;void create(){ set_name("时万年",({"shi wannian","shi",})); set("gender", "男性"); set("age", 20); set("long", "他是凌霄城第六代弟子时万年,在此守卫监狱。\n"); set("attitude", "peaceful"); set("str", 30); set("con", 30); set("int", 24); set("dex", 30); set("neili", 1500); set("max_neili", 1500); set("jing", 800); set("max_jing", 800); set("qi", 1500); set("max_qi", 1500); set("combat_exp", 250000); set("shen_type", 0); set("score", 20000); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: exert_function, "powerup" :), (: exert_function, "recover" :) }) ); set("chat_chance", 5); set("chat_msg", ({ "时万年恨恨说道:老疯子不知道又怎么了,把自己关在里面弄死不肯出来。\n", "时万年把剑一弹,傲然道:有我守在这,谁都别想把老疯子放出来。\n", }) ); set_skill("unarmed", 120); set_skill("sword", 150); set_skill("force", 120); set_skill("parry", 120); set_skill("dodge", 150); set_skill("literate", 80); set_skill("xueshan-sword", 150); set_skill("bingxue-xinfa", 120); set_skill("snow-zhang", 120); set_skill("snowstep", 120); map_skill("sword", "xueshan-sword"); map_skill("parry", "xueshan-sword"); map_skill("force", "bingxue-xinfa"); map_skill("unarmed", "snow-zhang"); map_skill("dodge", "snowstep"); create_family("凌霄城", 6, "弟子"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear();} void init(){ object ob; ::init(); ob = this_player(); if(ob->query("family/family_name") !="凌霄城") { command("heng"); command("say 你居然敢闯入本派禁地,受死吧!\n"); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } else if(ob->query("family")["master_name"]=="白自在") { command("say 师叔回来了,快去见师祖吧,不过小心点……没准他又犯病了。"); } else if(ob->query("family")["master_name"]=="白万剑") { command("say 你是白师哥的弟子吧,快进去见见老爷子吧,他的病越来越不得了啦。"); }}
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