📄 wave.c
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// Room: wave.cinherit ROOM;#include <ansi.h>void create(){ set("short","冰洞"); set("long",@LONG蛇!一条足有水桶粗的白蛇,正横卧在冰洞正中,望见有人进来,呼地一声直立起来,吐出血红的信子,径直扑了过来。带过来一股腥臭的味道。旁边一面冰壁很薄,隐约可见里面有什么东西。LONG); set("outdoors", "lingxiao"); set("exits",([ /* sizeof() == 1 */ "out" : __DIR__"wave2", ])); set("objects", ([ __DIR__"npc/snake" : 1, ])); setup();}void init(){ add_action("do_break", "break");}int do_break(string arg){ object me; me=this_player(); message_vision(HIC"$N走到冰壁前,运劲向冰壁轰去!\n"NOR,me); if (me->query("neili") < 500) { message_vision(HIC"结果只听一声闷哼,$N被冰壁的寒气回侵经脉,眼前一黑....\n"NOR,me); me->set("neili",0); me->unconcious(); return 1; } message_vision(CYN"$N只听一声轰响,冰壁被轰穿了,露出一个小洞来!\n"NOR,me); set("exits/enter",__DIR__"yudong"); me->add("neili",-100); remove_call_out("close"); call_out("close", 5, this_object()); return 1;}void close_out(){ if (query("exits/enter")) delete("exits/enter");}void close(object room){ message("vision",HIC"一股寒气自洞中冒出,将洞口又冻了个严严实实。\n"NOR, room); room->delete("exits/enter");}
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