houshan.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 127 行

C
127
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#include <ansi.h>inherit ROOM;void create(){	set("short", "后山");	set("long", @LONG这里是玉女峰后山的一个小山谷,长年人迹罕至。谷中古树参天,绿荫森森。偶尔从远处传来几声悠扬的鸟语,伴随着阵阵花香,简直让人疑心自己到了世外桃源。  你远远的看见谷中有两间小屋,不过看来已经好久每住过人了。你心里不禁发起愁来,该怎么办呢?LONG	);	set("exits", ([		"northdown" : __DIR__"midong",	]));set("tbg",1);	set("outdoors", "华山" );	setup();}void init(){  add_action("do_shout","han");}int do_shout(string arg){    object ob,me;    int j;    me=this_player();    if (!arg||arg!="风老前辈")      return notify_fail("你在瞎喊乱叫些什么?\n");// if( me->query("family/family_name") != "华山派")//{//message_vision(HIY"这里是华山的地方,此事与你无关吧。”\n"NOR,me);//return notify_fail("你在瞎喊乱叫些什么?\n");//}    if (me->is_busy())      return notify_fail("你正忙着呢,不能喊叫。\n");    if (me->is_fighting())      return notify_fail("你还是专心打架吧。\n");     message_vision(HIY"$N运用丹田之气,纵声长啸道:“风老前辈。。。”\n"NOR,me);     if(random(10)<6)   {     message_vision(HIY"四野寂静无声,唯有空谷回音随风飘散。”\n"NOR,me);       return notify_fail("四野寂静无声,唯有空谷回音随风飘散。\n");}     if(!query("tbg"))   {     message_vision(HIY"四野寂静无声,唯有空谷回音随风飘散。”\n"NOR,me);message_vision(HIY"风老前辈好像不在家。”\n"NOR,me);       return notify_fail("风老前辈好像不在家。\n");}     ob=new(__DIR__"npc/tbg");     ob->move(this_object());     j=(int)me->query_skill("force") - 80;               ob->set_skill("blade",j);       ob->set_skill("parry",j);       ob->set_skill("cuff",j);       ob->set_skill("dodge",j);       ob->set_skill("kuangfeng-blade",j);       ob->set_skill("taizu-quan",j);       ob->set_skill("force",j);       ob->set_skill("huntian-qigong",j);       ob->set_skill("shaolin-shenfa",j);              ob->map_skill("dodge","shaolin-shenfa");       ob->map_skill("blade","kuangfeng-blade");       ob->map_skill("cuff","taizu-quan");       ob->map_skill("parry","kuangfeng-blade");       ob->map_skill("force","huntian-qigong");       ob->prepare_skill("cuff","taizu-quan");       ob->set("combat_exp",(int)me->query("combat_exp")*2);       ob->set("max_neili",me->query("max_neili"));       ob->set("neili",(int)me->query("max_neili")*2 - 1);           message_vision("一条黑影从山后闪出,刀光霍霍,已经将$N笼罩在狂风快刀刀光之下。\n",me);       ob->kill_ob(me);       remove_call_out("confirm");       call_out("confirm",60,me);       return 1;}int confirm() {    object me,ob;    me=this_player();    ob=present("tian boguang",this_object());if (!ob) return 1;    if (me->is_ghost()||!me->is_fighting()){       if(ob) destruct(ob);       return 1;    }    message_vision(CYN"一道青影飘然而落,淡淡道:“我要指点$N几招,难道收拾不了$n这个笨蛋?\n"NOR, me,ob);    message_vision(CYN"$N先使一招‘白虹贯日’,跟着便使‘有凤来仪’,再使一招‘金雁横空’。\n"                        +"接下来使‘截剑式’……”一口气滔滔不绝的使了三十招招式。\n"NOR,me);    message_vision(CYN"$n 招架不住,飞身向山下逃去。青衣人轻叹一声消失在山后。\n"NOR,me,ob);    destruct(ob);     if (!me->query("fengset")){    write("你得到风清扬的指点,顿感功力大进。\n");    me->add("kar",1);    me->add("combat_exp",15000);    me->set("fengset",1);    }this_object()->set("tbg",0);this_object()->delete("tbg");    me->delete_temp("mb");    me->set_temp("met_feng",1);   return 1;   }int valid_leave(object me, string dir){	if ((me->query("family/family_name") == "华山派") && (me->query("fengset"))&&(dir == "northdown"))	{		me->move(__DIR__"siguoya");		me->delete_temp("mark/steps");		return notify_fail("你循着风清扬高速的捷径一下子就来到了思过崖。\n");	}	return ::valid_leave(me, dir);}

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