📄 siguoya.jyz
字号:
// siguoya.c
// By Hop, 97.04.30
inherit ROOM;
void create()
{
set("short", "思过崖");
set("long", @LONG
这里便是华山派弟子受罚思过的地方。位于玉女峰顶,正好有一小快
平地,一面是深不可测的山谷、一面是陡峭的悬壁(bi),零零落落的有几
快山石。
LONG
);
set("exits", ([ /* sizeof() == 2 */
"northdown" : __DIR__"xiaojing",
]));
set("outdoors", "huashan" );
set("item_desc", ([
"bi" : "你看着看着忽然发现有一处石壁上的青苔比别处少得多。不禁想....\n",
]) );
setup();
}
void init()
{
add_action("do_break", "break");
}
int do_break(string arg)
{
int n;
object me = this_player();
if( !arg || arg!="bi" )
{
write("不要随便打碎别人的东西!\n");
return 1;
}
message_vision(
"$N走到石壁前,拔出腰间所悬长剑,运劲向石壁刺了过去。\n", this_player());
if ((me->query("family/family_name") == "华山派") && (me->query("family/master_id") == "feng qingyang"))
{
me->move("/d/huashan/houshan");
return 1;
}
n = (int)me->query("neili");
if (n >= 2000)
{
message_vision(
"$N只听一声轰响,石壁被捅穿了,原来里面有一个大洞。!\n", this_player());
set("exits/south", __DIR__"md-rukou");
this_player()->set("neili",n-2000);
remove_call_out("close");
call_out("close", 5, this_object());
}
else
{
message_vision(
"结果只听一声闷哼,$N被石壁的反弹力震得眼前一黑....\n", this_player());
this_player()->set("neili",0);
this_player()->unconcious();
}
return 1;
}
void close(object room)
{
message("vision","崖上忽然掉下来一块巨石,将洞口封了个严严实实。\n", room);
room->delete("exits/south");
}
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