📄 gong.c
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inherit ROOM;
void reset();
int valid_leave();
void create()
{
set("short", "拱猪王宫");
set("long", @LONG
这是一座豪华的王宫,殿内金壁辉煌,金砖漫地,到处是金子做的
猪食盆,里面放满了猪王爱吃的猪食——小白菜、木瓜、豆子、小青草、
胡萝卜、etc.。
LONG
);
set("exits", ([
"sl" : "/d/shaolin/guangchang1",
"wn" : "/d/wudang/sanqingdian",
"xx" : "/d/xingxiu/xxh2",
"gb" : "/d/city/gbxiaowu",
"kd" : "/d/city/kedian",
"qz" : "/d/quanzhou/zhongxin",
]));
set("objects", ([
__DIR__"obj/cleansword" : 1,
__DIR__"obj/marz" : 1,
__DIR__"obj/rover" : 1,
__DIR__"obj/xiang" : 1,
]));
set("valid_startroom",1);
set("outdoors", "quanzhou");
setup();
}
void init()
{
add_action("do_leave", "leave");
}
int valid_leave(object me, string dir)
{
if ((string)me->query("name")!="拱猪王"){
write("猪王一把揪住你的衣领说:“慢着,你太瘦,还不能出栏!”\n");
return 0;
}
return ::valid_leave(me, dir);
}
int do_leave()
{
object me = this_player();
if(me)
me->move("/d/wizard/wizard_room");
return 0;
}
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