📄 guanbing.c
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// guanbing.c 官兵inherit NPC;void create(){ set_name("官兵", ({ "guan bing", "bing" })); set("age", 22); set("gender", "男性"); set("long", "这就是守卫边疆的官兵,虽然他们年纪不大,由于长年的风吹日晒,使他们显得很苍老。\n"); set("attitude", "peaceful");// set("vendetta_mark", "authority");// set("pursuer", 1); set("str", 24); set("dex", 16); set("combat_exp", 10000); set("shen_type", 1); set_skill("unarmed", 40); set_skill("dodge", 40); set_skill("parry", 40); set_skill("blade", 40); set_skill("force", 40); set_temp("apply/attack", 40); set_temp("apply/defense", 40); set_temp("apply/damage", 20); set_temp("apply/armor", 40);// if (random(2) == 1) {// set("chat_chance", 10);// set("chat_msg", ({// (: random_move :),// }));// } set("chat_chance", 10); set("chat_msg", ({ "官兵大声喝道:大胆,竟敢造反不成?\n", "官兵叹了口气:唉,很久没有回家了,不知道她怎么样了?\n", "官兵大声说道:只要有我在这里就没有人能打过去!\n", })); setup(); carry_object(__DIR__"obj/gangdao")->wield();// carry_object("/d/city/obj/gangdao")->wield(); carry_object("/d/city/obj/junfu")->wear();}void init(){ object ob; ::init(); if (interactive(ob = this_player()) && (int)ob->query_condition("killer")) { remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); }}int accept_fight(object me){ command("say 大爷我正想找人杀呐,今天算你倒霉。\n"); me->apply_condition("killer", 500); kill_ob(me); return 1;}
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