📄 seng-bing1.c
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// Npc: /d/shaolin/npc/seng-bing1.c
// Date: YZC 96/01/19
inherit NPC;
void create()
{
set_name("护林僧兵", ({
"seng bing",
"seng",
"bing",
}));
set("long",
"他是一位身材高大的青年僧人,两臂粗壮,膀阔腰圆。他手持兵\n"
"刃,身穿一袭白布镶边袈裟,似乎有一身武艺。\n"
);
set("gender", "男性");
set("attitude", "aggressive");
set("class", "bonze");
set("age", 20);
set("shen_type", 1);
set("str", 20);
set("int", 20);
set("con", 20);
set("dex", 20);
set("max_qi", 500);
set("max_jing", 300);
set("neili", 500);
set("max_neili", 500);
set("pursuer", 1);
set("combat_exp", 2000);
set("score", 1);
set_skill("force", 30);
set_skill("hunyuan-yiqi", 30);
set_skill("dodge", 30);
set_skill("shaolin-shenfa", 30);
set_skill("unarmed", 30);
set_skill("banruo-zhang", 30);
set_skill("parry", 30);
set_skill("blade", 30);
set_skill("cibei-dao", 30);
map_skill("force", "hunyuan-yiqi");
map_skill("dodge", "shaolin-shenfa");
map_skill("unarmed", "banruo-zhang");
map_skill("parry", "cibei-dao");
map_skill("blade", "cibei-dao");
setup();
carry_object(__DIR__"obj/jiedao")->wield();
carry_object(__DIR__"obj/cloth")->wield();
}
void init()
{
object ob = this_player();
::init();
if (interactive(ob))
{
remove_call_out("kill_ob");
call_out("kill_ob", 1, ob);
}
}
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