📄 lao-shu.c
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// laoshu.c 老鼠inherit NPC;void create(){ set_name("老鼠", ({ "lao shu", "shu", "mouse" }) ); set("race", "野兽"); set("age", 2); set("long", "一只赃兮兮的小老鼠。\n"); set("attitude", "peaceful"); set("limbs", ({ "头部", "身体", "前脚", "后脚", "尾巴" }) ); set("verbs", ({ "bite", "claw" }) ); set("combat_exp", 100); set("shen_type", -1); set("env/wimpy", 70); set("chat_chance", 15); set("chat_msg", ({ (: this_object(), "random_move" :), }) ); set_temp("apply/attack", 5);// set_temp("apply/damage", 20); set_temp("apply/dodge", 20); set_temp("apply/armor", 1); setup();}int random_move(){ mapping exits; string *dirs; int i; if( !mapp(exits = environment()->query("exits")) ) return 0; dirs = keys(exits); i = random(sizeof(dirs)); command("say " + "I am going to " + dirs[i] + "."); if(exits[dirs[i]][11..15] == "bagua") command("go " + dirs[i]);}void die(){ object ob; message_vision("$N凄惨的嚎了几声,死了。\n", this_object()); ob = new(__DIR__"shurou"); ob->move(environment(this_object())); destruct(this_object());}
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