📄 dahuan-dan.c
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// dahuan-dan.c 大还丹#include <ansi.h>inherit ITEM;void setup(){}void init(){ add_action("do_eat", "eat");}void create(){ set_name("大还丹", ({"dahuan dan", "dahuan", "dan"})); if (clonep()) set_default_object(__FILE__); else { set("unit", "颗"); set("long", "这是一颗紫红晶亮的大还丹。此丹乃少林珍药,提高功力,灵效无比。\n"); set("value", 10000); set("no_drop", "这样东西不能离开你。\n"); } set("shaolin",1); setup();}int do_eat(string arg){ int force_limit, neili_limit; object me = this_player(); force_limit = me->query_skill("force")*10; neili_limit = me->query("max_neili"); if (!id(arg)) return notify_fail("你要吃什么?\n"); if( me->is_busy() ) return notify_fail("别急,慢慢吃,小心别噎着了。\n"); me->start_busy(2); if ( me->query_skill_mapped("force") != "hunyuan-yiqi" ) { me->add("max_neili", -10); message_vision(HIR "$N吃下一颗大还丹,只觉得肝肠寸断,原来所练内功不符,反而大损真元!\n" NOR, me);// me->unconcious(); destruct(this_object()); return 1; } if ( (int)me->query_condition("bonze_drug" ) > 0 ) { me->add("max_neili", -1); message_vision(HIR "$N吃下一颗大还丹,只觉得头重脚轻,摇摇欲倒,原来服食太急太多,药效适得其反!\n" NOR, me); } else if ( neili_limit <= force_limit ) { me->add("max_neili", 1); message_vision(HIG "$N吃下一颗大还丹,只觉得体内真力源源滋生,过紫宫,入泥丸透十二重楼,遍布奇筋八脉,全身功力顿然提高 !\n" NOR, me); } me->apply_condition("bonze_drug", 60); destruct(this_object()); return 1;}
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