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📄 mu-ren.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// mu-ren.c 木人inherit NPC;void create(){	set_name("木人", ({ "mu ren", "mu", "wood man", "wood" }) );	set("gender", "男性" );	set("age", 30);	set("long", "一个练功用的比武木人,制作精巧,如同真人一般。\n");	set("attitude", "heroism");	set("str", 25);	set("cor", 25);	set("cps", 25);	set("int", 25);	set("max_qi", 300);	set("eff_qi", 300);	set("qi", 300);	set("max_jing", 100);	set("jing", 100);	set("neili", 300);	set("max_neili", 300);	set("jiali", 10);	set("shen_type", 0);	set("combat_exp", 50000);	set_skill("force", 30); 	set_skill("unarmed", 30);	set_skill("dodge", 30);	set_skill("parry", 30);	set("fight_times", 0);		setup();        }int accept_fight(object ob){	object me;	mapping hp_status, skill_status, map_status;	string *sname, *mname;	int i;	me = this_object();	if (is_fighting()) return 0;	if (me->query("damaged"))		return notify_fail("这个木人已经被打坏了!\n");		if (random(me->query("fight_times")) >= 10) {		me->set("damaged", 1);		return notify_fail("这个木人已经被打坏了!\n");		}	if (me->query("last_fighter") == ob->query("id"))		return notify_fail("你刚跟这个木人练过功!\n");			me->set("last_fighter", ob->query("id"));	me->add("fight_times", 1);	remove_call_out("renewing");		call_out("renewing", 300 + random(300), me);		me->delete_skill("unarmed");	me->map_skill("unarmed");	me->map_skill("dodge");	me->map_skill("parry");	if ( !(skill_status = ob->query_skills()) ) return 1;	sname  = keys(skill_status);	for(i=0; i<sizeof(skill_status); i++) {		me->set_skill(sname[i], skill_status[sname[i]]);	}		if ( !(map_status = ob->query_skill_map()) ) return 1;	mname  = keys(map_status);	for(i=0; i<sizeof(map_status); i++) {		me->map_skill(mname[i], map_status[mname[i]]);	}		hp_status = ob->query_entire_dbase();		me->set("str", hp_status["str"]);		me->set("int", hp_status["int"]);		me->set("con", hp_status["con"]);		me->set("dex", hp_status["dex"]);		me->set("max_qi",    hp_status["max_qi"]);		me->set("eff_qi",    hp_status["eff_qi"]);		me->set("qi",        hp_status["qi"]);		me->set("max_jing",  hp_status["max_jing"]);		me->set("eff_jing",  hp_status["eff_jing"]);		me->set("jing",      hp_status["jing"]);		me->set("max_neili", hp_status["max_neili"]);		me->set("neili",     hp_status["neili"]);		me->set("jiali",     hp_status["jiali"]);		me->set("combat_exp",hp_status["combat_exp"]);	return 1;}void renewing(object me){	me->delete("last_fighter");}

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