📄 mu-ren.c
字号:
// mu-ren.c 木人inherit NPC;void create(){ set_name("木人", ({ "mu ren", "mu", "wood man", "wood" }) ); set("gender", "男性" ); set("age", 30); set("long", "一个练功用的比武木人,制作精巧,如同真人一般。\n"); set("attitude", "heroism"); set("str", 25); set("cor", 25); set("cps", 25); set("int", 25); set("max_qi", 300); set("eff_qi", 300); set("qi", 300); set("max_jing", 100); set("jing", 100); set("neili", 300); set("max_neili", 300); set("jiali", 10); set("shen_type", 0); set("combat_exp", 50000); set_skill("force", 30); set_skill("unarmed", 30); set_skill("dodge", 30); set_skill("parry", 30); set("fight_times", 0); setup(); }int accept_fight(object ob){ object me; mapping hp_status, skill_status, map_status; string *sname, *mname; int i; me = this_object(); if (is_fighting()) return 0; if (me->query("damaged")) return notify_fail("这个木人已经被打坏了!\n"); if (random(me->query("fight_times")) >= 10) { me->set("damaged", 1); return notify_fail("这个木人已经被打坏了!\n"); } if (me->query("last_fighter") == ob->query("id")) return notify_fail("你刚跟这个木人练过功!\n"); me->set("last_fighter", ob->query("id")); me->add("fight_times", 1); remove_call_out("renewing"); call_out("renewing", 300 + random(300), me); me->delete_skill("unarmed"); me->map_skill("unarmed"); me->map_skill("dodge"); me->map_skill("parry"); if ( !(skill_status = ob->query_skills()) ) return 1; sname = keys(skill_status); for(i=0; i<sizeof(skill_status); i++) { me->set_skill(sname[i], skill_status[sname[i]]); } if ( !(map_status = ob->query_skill_map()) ) return 1; mname = keys(map_status); for(i=0; i<sizeof(map_status); i++) { me->map_skill(mname[i], map_status[mname[i]]); } hp_status = ob->query_entire_dbase(); me->set("str", hp_status["str"]); me->set("int", hp_status["int"]); me->set("con", hp_status["con"]); me->set("dex", hp_status["dex"]); me->set("max_qi", hp_status["max_qi"]); me->set("eff_qi", hp_status["eff_qi"]); me->set("qi", hp_status["qi"]); me->set("max_jing", hp_status["max_jing"]); me->set("eff_jing", hp_status["eff_jing"]); me->set("jing", hp_status["jing"]); me->set("max_neili", hp_status["max_neili"]); me->set("neili", hp_status["neili"]); me->set("jiali", hp_status["jiali"]); me->set("combat_exp",hp_status["combat_exp"]); return 1;}void renewing(object me){ me->delete("last_fighter");}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -