📄 wang.c
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// wang.c
inherit NPC;
#include <ansi.h>;
int ask_me();
void create()
{
set_name("王小二", ({ "wang xiaoer", "wang" }) );
set("gender", "男性" );
set("age", 21);
set("long", "这是个典型的关西汉子,一脸彪悍之色。\n");
set_skill("unarmed", 40);
set_skill("dodge", 40);
set("combat_exp", 5000);
set_temp("apply/attack", 30);
set_temp("apply/defense", 30);
set("shen_type", -1);
set("str", 28);
set("dex", 25);
set("con", 20);
set("int", 17);
set("book_count", 1);
set("attitude","heroism");
set("inquiry", ([
"王小二" : "那就是我啊...",
"鸡" : (: ask_me :),
"偷鸡" : (: ask_me :),
]) );
setup();
add_money("silver", 10);
}
void init()
{
::init();
add_action("do_bihua", "bihua");
}
int ask_me()
{
if ((int)this_player()->query_temp("marks/王3")) {
say(
"王小二眼露凶光,对" + this_player()->name() + "喊道:杀人不过头点地,我已经\n"
"服了软,你还不放过我,老子跟你拼了!\n");
set_temp("apply/attack", 30);
set_temp("apply/defense", 30);
this_object()->kill_ob(this_player());
return 1;
} else {
say(
"王小二看了" + this_player()->name() + "一眼,满不在乎的说道:\n"
"不错,鸡是我偷的,你要怎麽样?! 看你也是出来闯江湖的,难道\n"
"不知江湖上谁的拳头大谁说话?! 你不服气? 那好,咱俩练几招,\n"
"要是你赢了,我马上按双倍价赔给老太太。而且我还另外送你点\n"
"东西。你要输了,就给我爬着出去。怎麽着,敢不敢比划(bihua)几下?\n");
this_player()->set_temp("marks/王2", 1);
return 1;
}
}
int do_bihua()
{
object me, obj, book;
int current_qi;
me = this_object();
obj = this_player();
if (query("book_count") < 1)
{
write("王小二冲着" + obj->name() + "白了白眼:老子没空,你快给我滚蛋,别搅大爷的清梦。\n");
return 1;
}
add("book_count", -1);
book = new("/clone/book/sword_book");
current_qi = (int)me->query("qi");
say(obj->name() + "对王小二说:好吧,那" + RANK_D->query_self_rude(obj) +
"就同你练几招。\n");
if( obj->query_temp("marks/王2") ) {
obj->set_temp("marks/王2", 0);
while ( ((int)obj->query("qi")*100 / (int)obj->query("max_qi")) > 50) {
if ( !present(obj, environment()) )
return 1;
COMBAT_D->do_attack(obj, me, query_temp("weapon"));
if (((int)me->query("qi")*100/current_qi)< 50) {
say(
"王小二对" + obj->name() + "说道:今儿您赢了我,您说什么我都得听着,我这就把\n"
"钱给老太太送去。另外,这本书也是您的了。这是前些日子华山派从这\n"
"路过,在庙里歇脚时落下的。\n"
);
book->move(obj);
add("book_count",-1);
obj->set_temp("marks/王3", 1);
message_vision("$N交给$n一本书。\n", me, obj);
message("channel:rumor", MAG"【谣言】某人:"+this_player()->query("name")+"抢到华山剑谱了。\n"NOR, users());
return 1;
}
COMBAT_D->do_attack(me, obj);
}
say(
"王小二冲着" + obj->name() + "撇了撇嘴,说道:就你这点本事还来\n"
"充英雄?!给我乖乖的爬出去吧!\n"
);
message("vision",
obj->name() + "乖乖的趴在地上,从洞里爬了出去。\n", environment(obj), ({obj}) );
obj->move("/d/village/temple1");
message("vision",
obj->name() + "从洞里爬了出来。\n", environment(obj), ({obj}) );
return 1;
}
say("王小二不耐烦的对" + obj->name() + "说道:要打就动手,罗嗦什么!\n"
);
return 1;
}
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