wandu5.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 107 行

C
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// by victoriinherit NPC;#include <ansi.h>void create(){        set_name("三足金蟾",({"chan chu"}));	set("race", "野兽");        set("long", "一只拳头大小通身金黄的小蟾蜍,据说只有月宫才有。\n");	set("age", 10000);	set("attitude", "peaceful");	set("max_jing", 1500);	set("max_qi", 1500);	set("str", 40);	set("con", 50);	set("limbs", ({ "头部", "身体", "尾巴" }) );	set("verbs", ({ "bite" }) );	set_temp("apply/attack", 200);	set_temp("apply/defense", 200);	set_temp("apply/armor", 200);       set_skill("unarmed",180);       set_skill("parry",180);       set_skill("dodge",180);       set_skill("force",180);	set("combat_exp", 500000);         set_weight(500000);	setup();}void init(){        object me;        add_action("do_xun", "xun");//       object me,ob;//        ::init();        if (interactive(me = this_player()))        {      	       remove_call_out("kill_ob");              call_out("kill_ob", 1, me);        }        ::init();}int do_xun(string arg){	object me,who;	me =this_object();	who=this_player();	if (!arg || (arg != "chan chu"))		return notify_fail("你要驯服什么?\n");	if(me->is_fighting())		return notify_fail("这只蟾蜍正在战斗。\n");	if((string)who->query("family/family_name")!="五毒教")		return notify_fail("什么?\n");		message_vision("$N对$n一阵怪啸:大胆,还不驯服更待何时?\n\n", who,me);	message_vision("$N勃然大怒道:咱们谁驯谁还不一定哪。\n冲上来和$n扭打到一起。\n",me,who);	me->kill_ob(who);	who->kill_ob(me);        COMBAT_D->do_attack(me, who, query_temp("weapon"));	me->set("owner",who->query("id"));	return 1;}void die(){	string owner,name;	object owner_ob;                   object ob;	owner = query("owner");	if(owner) owner_ob= find_player(owner);	if(owner_ob &&  (object)query_temp("last_damage_from") == owner_ob ) {		message_vision("$N趴在地上,一动也不敢动了。\n",this_object());		ob=new(__DIR__"chanchu3.c");	ob->move(environment(owner_ob));	ob->set_leader(owner_ob);       ob->set("host_id",owner_ob->query("id"));       name=this_object()->query("name");       ob->set_name(name,({"chan chu"}));	destruct(this_object());		return;	}       else {            message_vision("$N倒在地上,死了!\n", this_object());            ob=new(__DIR__"obj/chanchudu.c");	      ob->move(environment(this_object()));	      destruct(this_object());       }//     return 1;//	::die();}int hit_ob(object me, object ob, int damage){       if ((string)ob->query("family/family_name") != "五毒教") {	     	ob->apply_condition("chanchu_poison", 20              +(int)ob->query_condition("chanchu_poison") );              tell_object(ob, HIG "你觉得被咬中的地方一阵麻木!\n" NOR );	}}

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