jiang1.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 190 行

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// by mayue#include <ansi.h>#define SHIP_TO __DIR__"jiang2"void check_trigger();void on_board();void arrive();void close_passage();int do_yell(string arg);void reset();inherit ROOM;void create(){	set("short", "桃花江西岸");	set("long", @LONG这里是桃花江边,江水清澈,水流平缓,两岸都是无边的桃树,不断有桃花随风飘入江中,随波逐流。江边停泊着一条渡船。旁边还有一条五毒教的快船(chuan)LONG	);        set("outdoors", "wudujiao");	set("exits", ([//		"east" : __DIR__"jiang1",//		"northeast" : __DIR__"bianzhai1",		"west" : __DIR__"bianzhai3",//		"north" : __DIR__"bianzhai2",	]));        set("objects", ([//                "/d/npc/guojing": 1,	]));	setup();//	replace_program(ROOM);}void init(){    add_action("do_yell", "yell");    add_action("do_enter", "shang");}void check_trigger(){    object room;    if(!query("exits/enter") ) {        if( !(room = find_object(__DIR__"duchuan")) )            room = load_object(__DIR__"duchuan");        if( room = find_object(__DIR__"duchuan") ) {            if((int)room->query("yell_trigger")==0 ) {                room->set("yell_trigger", 1);                set("exits/enter", __DIR__"duchuan");                room->set("exits/out", __FILE__);                message("vision", "一叶扁舟缓缓地驶了过来,艄公将一块踏脚"                    "板搭上堤岸,以便乘客\n上下。\n", this_object() );                message("vision", "艄公将一块踏脚板搭上堤岸,形成一个向上"                    "的阶梯。\n", room);                remove_call_out("on_board");                call_out("on_board", 15);            }            else                message("vision", "只听得江面上隐隐传来:“别急嘛,"                    "这儿正忙着呐……”\n",this_object() );        }        else            message("vision", "ERROR: boat not found\n", this_object() );    }    else         message("vision", "岸边一只渡船上的老艄公说道:正等着你呢,上来吧。\n",            this_object() );}void on_board(){    object room;    if( !query("exits/enter") ) return;    message("vision", "艄公把踏脚板收了起来,竹篙一点,扁舟向江心驶去。\n",        this_object() );    if( room = find_object(__DIR__"duchuan") )    {        room->delete("exits/out");        message("vision", "艄公把踏脚板收起来,说了一声“坐稳喽”,"            "竹篙一点,扁舟向\n江心驶去。\n", room );    }    delete("exits/enter");    remove_call_out("arrive");    call_out("arrive", 20);}void arrive(){    object room;    if( room = find_object(__DIR__"duchuan") )    {        room->set("exits/out", __DIR__"jiang2");        message("vision", "艄公说“到啦,上岸吧”,随即把一块踏脚板"            "搭上堤岸。\n",room );    }    remove_call_out("close_passage");    call_out("close_passage", 20);}void close_passage(){        object room, *ob;        int i;        if( room = find_object(__DIR__"duchuan") ) {                room->delete("exits/out");                tell_room(room, "艄公轻声说道:“都下船吧,我也要回去了。”\n", ({}));                ob = all_inventory(room);                for(i = 0; i < sizeof(ob); i++) {                        if (userp(ob[i])) {                                if (!living(ob[i])) tell_room(room, "艄公把$N抬下了船。\n", ob[i]);                                else tell_room(room, "听了艄公的话,乖乖地下了船。\n", ob[i]);                                ob[i]->move(SHIP_TO);                                if (!living(ob[i])) tell_room(SHIP_TO, ob[i]->name() + "被抬下了船。\n", ({ob[i]}));                                else tell_room(SHIP_TO, ob[i]->name() + "走下了船。\n", ({ob[i]}));                        }                }                message("vision", "艄公把踏脚板收起来,把扁舟驶向江心。\n", room);                room->delete("yell_trigger");         }}int do_yell(string arg){    if( !arg || arg=="" ) return 0;    if( arg=="boat" ) arg = "船家";    if( (int)this_player()->query("neili") < 300 )        message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n",            this_player());    else if( (int)this_player()->query("neili") > 600 )        message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传"            "了出去。\n", this_player());    else        message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n",            this_player());    if( arg=="船家")    {        check_trigger();        return 1;    }    else        message_vision("江面上远远传来一阵回声:“" + arg +            "~~~”\n", this_player());    return 1;}void reset(){    object room;    ::reset();    if( room = find_object(__DIR__"duchuan") )        room->delete("yell_trigger"); } int do_enter ( string arg ){    object ob ;    string dir;    if( !arg || arg !="chuan" )        {         tell_object(this_player() , "你要 enter 哪儿?\n" ) ;         return 1 ;       }    ob = this_player () ;    if( ob->query("family/family_name") != "五毒教"){     message_vision("$N这是五毒教的快船,你不能上!\n",  ob);    return 1;}    message_vision("船夫一见有人上船,忙叫了一声:开船喽!\n", ob);    message_vision("船夫升起帆,快船就向湖中航行。\n", ob);    ob->move(__DIR__"jiang2") ;    tell_object(ob, BLU "你在湖中航行了一会就到了另一边!\n" NOR ) ;    return 1 ;}

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