📄 yan.c
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//yan.cinherit NPC;void create(){ object ob; set_name("程英", ({ "cheng ying","cheng" }) );// set_name("颜程英", ({ "yan ruofeng","yan","ruofeng" }) ); set("gender", "女性" ); set("age",18); set("long", @TEXT程英是黄药师从小收养的孤女。由黄药师亲手教得了一手人人称绝的烹调手法,因此桃花岛的膳食就由她负责。TEXT ); set("per", 30); set("class", "scholar"); set("combat_exp", 10000); set_skill("unarmed",30); set_skill("luoying-zhang",30); set_skill("dodge", 30); set_skill("anying-fuxiang" , 30); set_skill("force",30); map_skill("dodge", "anying-fuxiang"); map_skill("unarmed","luoying-zhang"); set("force", 500); set("max_force", 500); set("force_factor",0); set("chat_chance", 7); set("chat_msg", ({ "程英微笑著说道:我们桃花岛景色优美,欢迎来作客!\n", "程英高兴的说:有幸见到您真高兴!\n", "程英微笑著说道:您饿不饿?我桃花岛的烹调功夫可算天下第一呀。\n", }) ); create_family("桃花岛", 3, "弟子"); setup(); carry_object("/clone/misc/cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ object teatp,foodtp; if( !ob || environment(ob)!=environment() ) return; if ( ob->query_temp("taohua/茶饭") ) say("程英微笑着说: 这位" +RANK_D->query_respect(ob)+",你好!欢迎来到桃花岛!\n"); else { tell_room(environment(this_object()), "程英奉上茶饭,微笑着说道:这位" + RANK_D->query_respect(ob) + ",你好!欢迎来到桃花岛。请用饭!\n"); teatp = new("/d/taohua/obj/cha"); teatp ->move(ob); foodtp= new("/d/taohua/obj/gao"); foodtp->move(ob); command ("say 这是我亲手做的,请您品尝!\n"); ob->set_temp("taohua/茶饭", 1); }}
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