📄 cave.c
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//room : /u/jpei/thd/cave.c#include <ansi.h>inherit ROOM;int do_pull(string arg);void create(){ set("short", "岩洞"); set("long", @LONG这是一个山壁上的小岩洞,虽然不甚宽敞,但也有足够的活动空间。阳光透过桃树间的缝隙射了进来,映得洞中半明半暗。靠里的洞壁上依稀写有一行小字(zi)。LONG ); set("exits",([ "out" : __DIR__"dongkou.c", ]) ); set("no_clean_up",0); set("item_desc",([ "zi": "只见洞壁上用尖利之物刻着字道:“奉上臭尿数罐,请啊请啊....”,后面的字被一片树叶(ye)盖了起来。\n", "ye": "一片普通的树叶,把下面的字全都遮住了。\n", ]) ); set("objects",([ __DIR__"npc/zhou.c" : 1, ]) ); setup();}void init(){ add_action("do_pull","pull"); add_action("do_pull","che"); add_action("do_pull","move"); add_action("do_pull","yi"); add_action("do_quit","quit");}int do_pull(string arg){ object me = this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢!\n"); if (arg == "ye") { message_vision("$N伸手揭起树叶,猛听得头顶忽喇喇声响,立时醒悟,忙向一旁跃开,哪知乒乒乓乓一阵响亮,从洞顶上掉下几只瓦罐,淋了$N一头臭尿。\n", me); return 1; } return 0;}int do_quit(){ write("这里不准退出!\n"); return 1;}
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