📄 bed.c
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// bed.c
// standard bed for players.
// by mon. 3/7/97
#include <ansi.h>
inherit ITEM;
int do_bed();
void create()
{
set_name("木床",({"bed"}));
set("short","木床");
set("long", @LONG
一张大木床。
LONG
);
set("out","/d/taohuacun/taohua7");
set("exits", ([
"out": this_object()->query("out"),
]));
set_max_encumbrance(300000);
set_weight(100000);
seteuid(getuid());
set("no_drop",1);
set("home_host",1);
set("sleep_room",1);
set("if_bed",1);
set("no_fight", 1);
set("no_dazuo", 1);
set("no_get",1);
setup();
}
void init()
{
object me=this_player(), env=this_object();
if(env==environment(me))
{
add_action("go_out", "out");
}
}
int go_out()
{
object me=this_player();
object out=this_object()->query("out");
message_vision("$N掀开纱帐,从床里钻了出去。\n",me);
me->move(out);
tell_room(out,me->query("name")+
"掀开纱帐,从床里钻了出来。\n",({me}));
return 1;
}
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