📄 yuanzi5.c
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#include <ansi.h>inherit ROOM;void create(){ set("short", "院子"); set("long", @LONG这里堆放着上百堆的石头。这些石头有大有小,大如一间房屋,小如一个鸭蛋,形状各异。你发现几个巨石(stone)围成一圈,不知里面有些什么古怪。LONG); set("exits", ([ "southwest" : __DIR__"yuanzi4", "southeast" : __DIR__"yuanzi3", ])); set("item_desc", ([ "stone": "\n这块石头上有些凹洞,大概可以由此爬上去。\n", ])); set("outdoors", "白陀山"); setup(); }void init(){ object me = this_player(); if(me->query_skill("poison", 1) < 50) me->apply_condition("snake_poison", me->query_condition("snake_poison") + 5); add_action("do_climb", "climb"); add_action("do_climb", "pa"); add_action("do_yun", "yun"); }int do_climb(string arg){ object me = this_player(); if( !arg || arg=="" ) return 0; if( (int)me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢。\n"); if (arg == "stone" ){ message_vision("$N手脚并用,顺着凹洞爬了上去。\n", me); message("vision", me->name() + "翻身一纵,已经跳进了石堆。\n",environment(me), ({me}) ); me->move(__DIR__"shidui"); message("vision",me->name() + "从外面跳了进来。\n",environment(me), ({me}) ); return 1; } return 0;}int do_yun(string arg){ object me = this_player(); if( !arg || arg=="" ) return 0; if( (int)me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢。\n"); if (arg == "hamagong" ){ if(!me->query_temp("baituo_book")) return notify_fail("这地方练什么功?\n"); if(!me->query_skill("hamagong", 1)) return 0; message_vision(HIC"\n$N蹲低身子潜运功力,突然张嘴:呱呱!叫了两声。\n\n"NOR, me); tell_object(me, HIB "你忽然感觉到有两声细微的蛤蟆叫声从巨石堆里传来。\n" NOR ); me->set_temp("baituo_yun", 1); return 1; } return 0; }
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