📄 yuanzi3.c
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#include <ansi.h>inherit ROOM;void create(){ set("short", "院子"); set("long", @LONG这里堆放着上百堆的石头。这些石头有大有小,大如一间房屋,小如一个鸭蛋,形状大多都呈长方形。你发现从有些石头之间的缝隙(fengxi)中飘出一股股的腥臭味,使你快要做呕了。LONG); set("exits", ([ "west" : __DIR__"yuanzi4", "southwest" : __DIR__"yuanzi2", "northwest" : __DIR__"yuanzi5", ])); set("item_desc", ([ "fengxi": "\n缝隙里面漆黑一片,隐隐约约有沙沙的声响。\n", ])); set("outdoors", "白陀山"); setup(); }void init(){ object me = this_player(); if(me->query_skill("poison", 1) < 50) me->apply_condition("snake_poison", me->query_condition("snake_poison") + 5); add_action("do_enter", "enter"); add_action("do_enter", "zuan"); }int do_enter(string arg){ object me = this_player(); if( (int)me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢。\n"); if( !arg || arg=="" ) return 0; if (arg == "fengxi" ){ message_vision("$N刨开缝隙口的乱石子,一弯腰往缝隙里钻了进去。\n",me); me->move(__DIR__"fengxi1"); message("vision",me->name() + "从外面钻了进来。\n",environment(me), ({me}) ); return 1; } }
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