📄 zhu.c
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//by cool 98.3.25inherit NPC;int study_book();void create(){ set_name("朱宇", ({ "zhu yu","zhu","yu", "guanzhu" })); set("title", "襄阳武馆馆主"); set("nick", "铁掌龙威"); set("gender", "男性"); set("age", 50); set("str", 30); set("dex", 26); set("long", "这人紫金脸庞,面带威严,威武有力,站在那里就象是一座铁塔。\n"); set("combat_exp", 800000); set("shen_type", 1); set("attitude", "peaceful"); set_skill("unarmed", 140); set_skill("force", 140); set_skill("strike", 140); set_skill("hammer", 100); set_skill("kunlun-zhang", 180); set_skill("xuantian-wuji", 160); set_skill("kunlun-shenfa", 160); set_skill("dodge", 140); set_skill("parry", 140); map_skill("dodge", "kunlun-shenfa"); map_skill("parry", "kunlun-zhang"); map_skill("force", "xuantian-wuji"); map_skill("strike", "kunlun-zhang"); prepare_skill("strike","kunlun-zhang"); set("qi", 2500); set("max_qi", 2500); set("neili", 2500); set("max_neili", 2500); set("jiali", 150); set("inquiry", ([ "工作" : "呵呵,你去找张总管吧,他会安排你的。", "练功" : "东西练武场都可以练的,你去那练吧。", "学习" : (: study_book :), ])); setup(); carry_object("clone/cloth/cloth")->wear();}void init(){ object ob; ::init(); if (interactive(ob = this_player()) && !is_fighting() && !wizardp(ob)){ if((int)ob->query("combat_exp") > 50000){ command("say 咦?你是怎么跑这里来的?回去回去。 \n"); message_vision("$N一巴掌打在$n脸上,只听$p“啪~~”地一声,带着一个斗大的掌印直飞了出去!\n", this_object(), ob); ob->move("/d/wuguan/dayuan2"); command("say 这一招有个名堂,叫作:脑袋向下,大雁南飞式。"); tell_room(environment(ob), "只听“哇~~”一声大叫,一个"+ob->name()+"从武馆大厅飞了过来,脸上带着个红红的巴掌印!\n", ({ ob })); } if((int)ob->query_condition("killer")){ command("say 你竟敢在武馆杀人!\n"); command("club "+ob->query("id")); ob->unconcious(); } }}int study_book(){ object me, ob; me = this_object(); ob = this_player(); if (!me->query_temp("book_get")) { command("pat" +ob->query("id")); command("say 书房里有些我常看的书,你去翻翻看,有没有自己需要的。"); ob->set_temp("wg_study",1); } else message_vision("$N不是刚拿过一本书吗?先慢慢看那本吧!\n", this_player()); return 1;}
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