📄 caidi2.c
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#include <ansi.h>inherit ROOM;void create(){ set("short", "菜地"); set("long", @LONG这里是块菜地,菜地旁有几口大缸,里面盛满了水,可是菜地看起来都干裂了,几棵菜蔫蔫的长着,看样子是缺水太多了。LONG); set("exits", ([ "east" : __DIR__"houyuan3", ])); set("objects", ([ __DIR__"npc/guanjia6" : 1, ])); setup();}void init(){ add_action("do_jiao", "jiao"); add_action("do_jiao", "浇"); }int do_jiao(string arg){ object me,weapon; int costj, costq; me = this_player(); if(me->query_temp("job_name")!="浇菜地") return notify_fail("你必须跟馆主领了这工作才能在这里干活!\n"); if (me->is_busy()) return notify_fail("你现在正忙着呢!\n"); if (me->is_fighting()) return notify_fail("你正在战斗中,无法专心干活!\n"); if (!objectp(weapon = me->query_temp("weapon")) || weapon->query("id")!= "piao") return notify_fail("你想用什么来舀水浇,用手吗?\n"); if ( !arg || arg != "水" ) return notify_fail("你要浇什么?\n"); costj = random((int)me->query("con")/3)+1; costq = random((int)me->query("str")/3)+1; if ((int)me->query("jing") < costj || (int)me->query("qi") < costq){ message_vision("$N弯腰到大缸里舀水,结果一失足栽进了缸里!\n",me); me->set("water", 350); me->unconcious(); return 1; } me->receive_damage("jing", costj); me->receive_damage("qi", costq); if (!(int)me->query_condition("wuguan_job") &&(int)me->query_temp("mark/浇") > 10+(random(5)) && present("caiyuan guanshi", environment(me))){ me->set_temp("mark/浇完了",1); message_vision(RED"菜园管事对$N说:干的不错,好了,你可以回去覆命(task ok)了。"NOR, me); return 1; } message_vision("$N用瓢从缸里舀起水,在菜地里浇起水来。 \n", me); me->add_temp("mark/浇",1); return 1;}
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