xianglan.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 241 行

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// by snowcat inherit NPC;#include <quest_cl.h>#include <reporting.h>int test_player();void create(){  set_name("香兰", ({"xiang lan", "xiang", "lan"}));  set("gender", "女性");  set("age", 28);  set("per", 28);  set("attitude", "peaceful");  set("shen_type", 1);  set("combat_exp", 5500);  set_skill("unarmed", 45);  set_skill("dodge", 45);  set_skill("parry", 45);  set_skill("force", 45); set_skill("shaolin-shenfa", 50); set_skill("hunyuan-yiqi", 50); set_skill("strike", 50); set_skill("hanbing-mianzhang", 50); map_skill("strike", "hanbing-mianzhang"); map_skill("force", "hunyuan-yiqi"); map_skill("parry", "hanbing-mianzhang"); map_skill("dodge", "shaolin-shenfa"); prepare_skill("strike", "hanbing-mianzhang");  set("max_gin",400);  set("max_kee",400);  set("max_sen",400);  set("max_force",200);  set("max_mana",200);  set("force_factor",20);  set("chat_chance",10);  set("chat_msg",({    "香兰咯咯一笑:各类衣服可不少。\n",    "香兰宛尔一笑说道:天下善人多也。\n",    "香兰又说道:可以挑出好一点的衣物捐给最需要的人。\n",    "香兰说:捐出最好的衣服,乐也乐也。\n",  }));  set("inquiry", ([        "here":   "此乃高姓兰亭府也,姑娘在此募捐衣物。\n",        "name":   "高家小姐香兰也。\n",        "cloth":   (: test_player() :),        "募捐":   (: test_player() :),        "衣服":   (: test_player() :),        "衣物":   (: test_player() :),        "捐":   (: test_player() :),        "衣":   (: test_player() :),      ]));  setup();carry_object("/clone/cloth/cloth")->wear();}void rewarding (object who, object ob);void init (){  call_out ("check_player",1,this_player());}int test_player(){  string *strs = ({    "$N对$n一笑:姑娘想起有人想要",    "$N对$n咯咯地笑道:正好正好,姑娘募捐,听说有人打听能否寻得",    "$N对$n说道:哦,对了,姑娘想帮人找一找什么",    "$N对$n点头笑着说道:谢谢啦,姑娘想替人找",    "$N微笑着对$n一点头说道:有人曾打听是否有",  });    string str;  object me = this_object();  object who = this_player();  int *quest_keys;  string *quest;  int delay;  int i;  if (who->query("quest/reward") > 0)  {    message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+                    ",姑娘见你身上祥云环绕,何不去从速赴长安进宫请赏?\n",me,who);    return 1;  }  if (who->query("quest/pending/cloth"))  {    message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+                    ",姑娘还盼着您的"+who->query("quest/pending/cloth/name")+"呢!\n",me,who);    return 1;  }  quest_keys = me->query_temp("quest_keys");  if (! quest_keys)  {    quest_keys = sort_quests (quests_cloth);    me->set_temp("quest_keys",quest_keys);  }  i = quest_accurate_index (quest_keys, who->query("combat_exp"));  i = quest_random_index (quest_keys, i, who, "quest/cache/cloth");  if (i == -1)  {    message_vision ("$N对$n叹气说道:这位"+RANK_D->query_respect(who)+                    "该做的事做了不少,姑娘看您还是以后再来吧。\n",me,who);    return 1;  }  delay = MAXDELAY * i / sizeof(quest_keys) + DELAY_CONST + uptime();  quest = quests_cloth[quest_keys[i]];  who->set("quest/pending/cloth/index", i);  who->set("quest/pending/cloth/daoxing", quest_keys[i]);  who->set("quest/pending/cloth/name", quest[IDX_NAME]);  who->set("quest/pending/cloth/id", quest[IDX_ID]);  who->set("quest/pending/cloth/time", delay);  str = strs[random(sizeof(strs))]+quest[IDX_NAME]+        ",\n这位"+RANK_D->query_respect(who)+        "能否替姑娘想个办法?\n";  message_vision (str,me,who);  informing (me,who,str);  return 1;}void check_player (object who){  object me = this_object();  object ob;  if (!who || !visible(who))      return;  if (! who || environment(who)!=environment(me))    return;  if (who->query("quest/reward") > 0)  {    message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+                    "身上祥云环绕,请速赴长安进宫请赏!\n",me,who);    return;  }  if (! who->query("quest/pending/cloth"))    return;  ob = present (who->query("quest/pending/cloth/id"),who);  if (! ob || ! ob->query("no_give"))    return;  if (who->query("quest/pending/cloth/name") != ob->query("name"))    return;  message_vision ("$N见$n手上拿着"+ob->query("name")+",笑着连忙接了过去。\n",me,who);  rewarding (who, ob);  destruct (ob);}int accept_object(object who, object ob){  object me = this_object();  int t;  if (who->query("quest/reward") > 0)  {    message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+                    ",姑娘见你身上祥云环绕,何不去从速赴长安进宫请赏?\n",me,who);    return 0;  }  if (! who->query("quest/pending/cloth"))  {    message_vision ("$N对$n说道:姑娘暂时不需要这个。\n",me,who);    return 0;  }  if (ob->is_character()) return 0;    if (who->query("quest/pending/cloth/name") != ob->query("name"))  {    message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+                    ",姑娘说过需要"+who->query("quest/pending/cloth/name")+                    ",您倒给姑娘"+ob->query("name")+",好玩好玩。\n",me,who);    return 0;  }  if (who->query("quest/pending/cloth/id") != ob->query("id"))  {    message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+                    ",姑娘是想要"+who->query("quest/pending/cloth/name")+                    ",东西倒挺象,但不是同一个货;姑娘要的是("+                    who->query("quest/pending/cloth/id")+"),您给的是("+                    ob->query("id")+")!\n",me,who);    return 0;  }  t = who->query("quest/pending/cloth/time");  if (t > uptime() && (t-MAXDELAY) <= uptime())  {    message_vision ("$N对$n摇头道:这么快就回来了?姑娘想要真货也。\n",me,who);    message_vision ("$N又吩咐道:您再花个"+chinese_number((t-uptime())/60+1)+                    "分钟去寻寻。\n",me,who);    if (! DEBUG)      return 0;    else      tell_object (who,"NOW DEBUG MODE: 让姑娘要下东西。\n");  }  rewarding (who, ob);  call_out ("destruct_ob",1,ob);  return 1;}void destruct_ob (object ob){  destruct (ob);}void rewarding (object who, object ob){  object me = this_object();  string reason;  int reward;  reason = "替"+me->query("name")+"寻得"+ob->query("name")+",";  message_vision ("$N对$n说道:多谢这位"+RANK_D->query_respect(who)+                  reason+"姑娘好个开心!\n",me,who);  reward = quest_reward(who, quests_cloth, "cloth");  who->add("quest/reward",reward);  who->set("quest/reason",reason);  who->add("quest/cloth/times",1);  who->add("quest/cloth/reward",reward);  reporting (who,reason, reward, "奖分");  who->delete("quest/pending/cloth");  call_out ("quest_done",1,who);}

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