📄 wei.c
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// by snowcatinherit NPC;void create(){ set_name("魏征", ({ "wei zheng", "wei", "zheng" })); set("title", "丞相"); set("gender", "男性"); set("age", 60); set("per", 30); set("combat_exp", 300000); set_skill("force", 80); set_skill("unarmed", 80); set_skill("dodge", 80); set_skill("parry", 80); set("gin", 3000); set("max_gin", 3000); set("kee", 3000); set("max_kee", 3000); set("sen", 3000); set("max_sen", 3000); set("force", 1000); set("max_force", 1000); set("mana", 1000); set("max_mana", 1000); set("force_factor", 80); setup(); carry_object("/d/kaifeng/obj/guanfu")->wear();}void init (){ object me = this_object(); object who = this_player(); if (! wizardp(who) && interactive(who)) { object where = environment(me); if (! where->valid_player(who)) message_vision ("$N对$n说道:这里是赛场,"+RANK_D->query_respect(who)+ "不可随便乱闯也。\n",me,who); else command ("hi "+who->query("id")); if (who->query("env/wimpy") > 0) { who->set("env/wimpy",0); message_vision ("$N对$n说道:在这里杀身不伤筋骨,老夫替你将逃命系数(wimpy)置零了。\n",me,who); } }}void die (){ object me = this_object(); message_vision ("\n地下传来崔判官的声音:$N阳寿未尽!\n",me); message_vision ("\n$N颤巍巍地从地上甩袖爬将起来。\n",me); set("kee", 3000); set("sen", 3000);}void unconcious(){ die();}void accept_fight (object ob){ object me = this_object(); message_vision ("$N连忙跳开说:老夫筋骨已朽,不打,不打也!\n",me);}void kill_ob (object ob){ object me = this_object(); message_vision ("$N连忙跳开说:老夫筋骨已朽,不打,不打也!\n",me); me->remove_all_killer(); all_inventory(environment(me))->remove_killer(me);}
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