yulan.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 242 行
C
242 行
// by snowcat inherit NPC;#include <quest_wr.h>#include <reporting.h>int test_player();void create(){ set_name("玉兰", ({"yu lan", "yu", "lan"})); set("gender", "女性"); set("age", 25); set("per", 28); set("attitude", "peaceful"); set("shen_type", 1); set("combat_exp", 4500); set_skill("unarmed", 40); set_skill("dodge", 40); set_skill("parry", 40); set_skill("force", 40);set_skill("hanbing-mianzhang", 50);set_skill("hunyuan-yiqi", 50);set_skill("shaolin-shenfa", 50);set_skill("strike", 50);map_skill("strike", "hanbing-mianzhang");map_skill("parry", "hanbing-mianzhang");map_skill("force", "hunyuan-yiqi");map_skill("dodge", "shaolin-shenfa");prepare_skill("strike", "hanbing-mianzhang"); set("max_kee",400); set("max_sen",400); set("max_force",200); set("max_mana",200); set("force_factor",20); set("chat_chance",10); set("chat_msg",({ "玉兰咯咯一笑:首饰鞋冠陆陆续续募捐了不少。\n", "玉兰宛尔一笑说道:那些想出嫁的姑娘及娶亲的光棍真有福份也。\n", "玉兰又说道:捐了不少了,想出嫁的姑娘们真可以有点嫁妆了。\n", "玉兰说:近来捐的鞋冠真多,该让那些期盼的穷光棍们来挑一挑了。\n", })); set("inquiry", ([ "here": "此乃高姓兰亭府也,姑娘在此募捐首饰鞋冠。\n", "name": "高家小姐玉兰也。\n", "wearing": (: test_player() :), "首饰鞋冠": (: test_player() :), "募捐": (: test_player() :), "首饰": (: test_player() :), "鞋冠": (: test_player() :), "捐": (: test_player() :), "鞋": (: test_player() :), "冠": (: test_player() :), ])); setup(); carry_object("/d/kaifeng/obj/cloth")->wear();}void rewarding (object who, object ob);void init (){ call_out ("check_player",1,this_player());}int test_player(){ string *strs = ({ "$N对$n一笑:这不,有一穷家子想成亲正想要", "$N对$n咯咯地笑道:好来,姑娘听说有人家想给儿子取房媳妇,还缺", "$N对$n说道:巧极了,有户人家要成亲,没钱办事又急需", "$N对$n点头笑着说道:昨天有户穷苦人家正打听什么", "$N微笑着对$n一点头说道:姑娘正许愿替一办喜事的破落户找一找", }); string str; object me = this_object(); object who = this_player(); int *quest_keys; string *quest; int delay; int i; if (who->query("quest/reward") > 0) { message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+ ",姑娘见你身上祥云环绕,何不去从速赴长安进宫请赏?\n",me,who); return 1; } if (who->query("quest/pending/wearing")) { message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+ ",姑娘还盼着您的"+who->query("quest/pending/wearing/name")+"呢!\n",me,who); return 1; } quest_keys = me->query_temp("quest_keys"); if (! quest_keys) { quest_keys = sort_quests (quests_wearing); me->set_temp("quest_keys",quest_keys); } i = quest_accurate_index (quest_keys, who->query("combat_exp")); i = quest_random_index (quest_keys, i, who, "quest/cache/wearing"); if (i == -1) { message_vision ("$N对$n叹气说道:这位"+RANK_D->query_respect(who)+ "该做的事做了不少,姑娘看您还是以后再来吧。\n",me,who); return 1; } delay = MAXDELAY * i / sizeof(quest_keys) + DELAY_CONST + uptime(); quest = quests_wearing[quest_keys[i]]; who->set("quest/pending/wearing/index", i); who->set("quest/pending/wearing/daoxing", quest_keys[i]); who->set("quest/pending/wearing/name", quest[IDX_NAME]); who->set("quest/pending/wearing/id", quest[IDX_ID]); who->set("quest/pending/wearing/time", delay); str = strs[random(sizeof(strs))]+quest[IDX_NAME]+ ",\n这位"+RANK_D->query_respect(who)+ "能否替姑娘想个办法?\n"; message_vision (str,me,who); informing (me,who,str); return 1;}void check_player (object who){ object me = this_object(); object ob; if (!who || !visible(who)) return; if (! who || environment(who)!=environment(me)) return; if (who->query("quest/reward") > 0) { message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+ "身上祥云环绕,请速赴长安进宫请赏!\n",me,who); return; } if (! who->query("quest/pending/wearing")) return; ob = present (who->query("quest/pending/wearing/id"),who); if (! ob || ! ob->query("no_give")) return; if (who->query("quest/pending/wearing/name") != ob->query("name")) return; message_vision ("$N见$n手上拿着"+ob->query("name")+",笑着连忙接了过去。\n",me,who); rewarding (who, ob); destruct (ob);}int accept_object(object who, object ob){ object me = this_object(); int t; if (who->query("quest/reward") > 0) { message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+ ",姑娘见你身上祥云环绕,何不去从速赴长安进宫请赏?\n",me,who); return 0; } if (! who->query("quest/pending/wearing")) { message_vision ("$N对$n说道:姑娘暂时不需要这个。\n",me,who); return 0; } if(ob->is_character()) return 0; if (who->query("quest/pending/wearing/name") != ob->query("name")) { message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+ ",姑娘说过需要"+who->query("quest/pending/wearing/name")+ ",您倒给姑娘"+ob->query("name")+",好玩好玩。\n",me,who); return 0; } if (who->query("quest/pending/wearing/id") != ob->query("id")) { message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+ ",姑娘是想要"+who->query("quest/pending/wearing/name")+ ",东西倒挺象,但不是同一个货;姑娘要的是("+ who->query("quest/pending/wearing/id")+"),您给的是("+ ob->query("id")+")!\n",me,who); return 0; } t = who->query("quest/pending/wearing/time"); if (t > uptime() && (t-MAXDELAY) <= uptime()) { message_vision ("$N对$n摇头道:这么快就回来了?姑娘想要真货也。\n",me,who); message_vision ("$N又吩咐道:您再花个"+chinese_number((t-uptime())/60+1)+ "分钟去寻寻。\n",me,who); if (! DEBUG) return 0; else tell_object (who,"NOW DEBUG MODE: 让姑娘要下东西。\n"); } rewarding (who, ob); call_out ("destruct_ob",1,ob); return 1;}void destruct_ob (object ob){ destruct (ob);}void rewarding (object who, object ob){ object me = this_object(); string reason; int reward; reason = "替"+me->query("name")+"寻得"+ob->query("name")+","; message_vision ("$N对$n说道:多谢这位"+RANK_D->query_respect(who)+ reason+"姑娘好个开心!\n",me,who); reward = quest_reward(who, quests_wearing, "wearing"); who->add("quest/reward",reward); who->set("quest/reason",reason); who->add("quest/wearing/times",1); who->add("quest/wearing/reward",reward); reporting (who,reason, reward, "奖分"); who->delete("quest/pending/wearing"); call_out ("quest_done",1,who);}
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