📄 xuemuh.c
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//xuemuh.c 薛慕华// shilling 97.2inherit NPC;inherit F_MASTER;//void attempt_apprentice(object ob);int ask_me();void create(){ set_name("薛慕华", ({ "xue muhua", "xue" })); set("long", "他就是号称阎王敌的神医——薛慕华,据说他精通医理,可以起死回生。\n"); set("gender", "男性"); set("title","逍遥派“函谷八友”"); set("nickname","阎王敌薛神医"); set("age", 50); set("class", "shaman"); set("attitude", "peaceful"); set("str", 25); set("int", 27); set("con", 25); set("dex", 25); set("inquiry", ([ "疗伤" : (:ask_me:), ]) ); set("max_qi", 1500); set("max_jing", 600); set("neili", 3000); set("max_neili", 3000); set("jiali", 60); set("combat_exp", 150000); set("score", 80000); set_skill("force", 90); set_skill("dodge", 90); set_skill("unarmed",90); set_skill("parry", 90); set_skill("lingboweibu",80); set_skill("beiming-shengong", 80); set_skill("zhemei-shou", 80); map_skill("unarmed", "zhemei-shou"); map_skill("dodge", "lingboweibu"); map_skill("force", "beiming-shengong");// prepare_skill("hand","zhemei-shou"); create_family("逍遥派", 3, "弟子"); setup(); carry_object(__DIR__"obj/cloth")->wear();}void attempt_apprentice(object ob){ command("say 好吧,我就收下你了,以后要多为逍遥派出力啊。"); command("recruit " + ob->query("id")); }int ask_me(){ object ob; ob=this_player(); if (ob->query("family/family_name") != "逍遥派") return notify_fail("你不是我派弟子,我不可以为你疗伤。\n"); if ((int)ob->query("eff_qi") == (int)ob->query("max_qi")) { command("?"+ob->query("id")); command("say 你没有受任何伤啊?\n"); return 1; } else { message_vision("薛慕华喂$N服下一颗药丸,然后盘膝坐下,双掌贴着$N的背心。\n", ob); remove_call_out("recover"); call_out("recover",2,ob); return 1; }}int recover(object ob){ ob->set("eff_qi", (int)ob->query("max_qi")); ob->set("eff_jing", (int)ob->query("max_jing")); message_vision("大约过了一盅茶的时份,薛慕华慢慢地站了起来。\n",ob); command("say 你的伤势已经全好了,可以走啦。\n"); return 1;}
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