📄 qingyun.c
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// qingyun.c
// shilling 97.2
inherit NPC;
#include <ansi.h>
void create()
{
set_name("青云", ({ "qingyun", "shizhe" }));
set("long",
"他是掌门人的得意门生,一个十分厉害的神秘人物。\n");
set("gender", "男性");
set("age", 50);
set("attitude", "peaceful");
set("class", "fighter");
set("shen_type", 1);
set("str", 35);
set("int", 28);
set("con", 30);
set("dex", 28);
set("max_qi", 1000);
set("max_jing", 1000);
set("neili", 1000);
set("max_neili", 1000);
set("jiali", 100);
set("combat_exp", 200000);
set("score", 50000);
set_skill("blade",100);
set_skill("ruyi-dao",100);
set_skill("force", 100);
set_skill("dodge", 100);
set_skill("unarmed", 100);
set_skill("parry", 100);
set_skill("lingboweibu", 100);
set_skill("beiming-shengong",100);
set_skill("liuyang-zhang", 100);
map_skill("unarmed", "liuyang-zhang");
map_skill("dodge", "lingboweibu");
map_skill("force", "beiming-shengong");
map_skill("blade", "ruyi-dao");
create_family("逍遥派", 2, "弟子");
set("title","逍遥派护法使者");
set("nickname","天使之侣");
setup();
carry_object(__DIR__"obj/cloth")->wear();
carry_object(__DIR__"obj/blade")->wield();
}
void init()
{
object ob;
::init();
ob = this_player();
if (interactive(ob) && (!ob->query("family") || ob->query("family")["master_name"]!="逍遥子"))
{
command("hehe");
command("say 你好大的胆子,本派的密室也敢闯进来 ?!\n");
remove_call_out("kill_ob");
call_out("kill_ob", 1, ob);
}
}
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