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📄 pine.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//Cracked by Roath// pine.c 松树inherit ITEM;int shaking();int collapse(object);int do_chop(string);void create(){        set_name("松树", ({ "pine", "song shu", "tree" }) );        set_weight(40000);        if( clonep() )                set_default_object(__FILE__);        else {                set("long", "这是一棵密林里常见的松树。\n");                set("unit", "棵");		set("no_get", 1);		set("tree_str", 100);        }}void init(){	add_action("do_chop","chop");}int do_chop(string arg){	object me=this_player();	object weapon;	int str;	if (!arg) return 0;	if (me->is_busy() || me->is_fighting() )		return notify_fail("你正忙着呢。\n");		if (arg != "tree" && arg != "pine")		return notify_fail("你要砍什么?\n");		if (!objectp(weapon = me->query_temp("weapon")) || 		(string)weapon->query("id") != "axe")		return notify_fail("你需要一把大斧子。\n");	if (me->query("neili") < 30)		return notify_fail("你的力气不够了。\n");	message_vision("$N挥动大斧,狠狠地朝松树干砍了下去。\n",me);	me->add("neili",-30);	me->add("jingli",-50);	me->start_busy(3);	str = me->query_str();	add("tree_str",-random(str)/2);	if (query("tree_str") <=0)	{		remove_call_out("collape");		call_out("collapse",1,me);	}	else if (query("tree_str") <= 50)	{		remove_call_out("shaking");		call_out("shaking",1);	}	return 1;}int shaking(){	message_vision("松树已经摇晃的很厉害了。\n",this_object());	return 1;}int collapse(object me){	object ob=this_object();	object shugan;	message_vision("只听喀嚓一声,松树从根处折断,紧接着轰隆一声巨响,倒了下来。\n",ob);	shugan=new(__DIR__"shugan");	shugan->move(environment(ob));	shugan->set("owner",me->query("id"));	destruct(ob);	return 1;}

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