📄 fenggongying.c
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// FengGongYing.c
// pal 1997.05.11
#include <ansi.h>
inherit NPC;
inherit F_MASTER;
inherit F_UNIQUE;
string ask_me();
void create()
{
set_name("封弓影", ({ "feng gongying", "feng", "gongying", }));
set("long",
"他是一个阴郁的瘦子,身穿一件白布长袍。\n"
"他脸上阴沉沉的,看来心胸必不开阔。\n"
);
set("title",HIG "明教" HIM "神蛇坛" NOR "坛主");
set("gender", "男性");
set("attitude", "friendly");
set("class", "fighter");
set("age", 47);
set("shen_type", 1);
set("str", 20);
set("int", 20);
set("con", 20);
set("dex", 20);
set("max_qi", 450);
set("max_jing", 300);
set("neili", 600);
set("max_neili", 600);
set("jiali", 50);
set("combat_exp", 50000);
set("score", 100);
set_skill("force", 70);
set_skill("hunyuan-yiqi", 70);
set_skill("dodge", 70);
set_skill("shaolin-shenfa", 70);
set_skill("finger", 68);
set_skill("nianhua-zhi", 68);
set_skill("parry", 70);
set_skill("sword", 80);
set_skill("damo-jian", 80);
set_skill("buddhism", 70);
set_skill("literate", 70);
map_skill("force", "hunyuan-yiqi");
map_skill("dodge", "shaolin-shenfa");
map_skill("finger", "nianhua-zhi");
map_skill("parry", "damo-jian");
map_skill("sword", "damo-jian");
prepare_skill("finger", "nianhua-zhi");
create_family("明教", 4, "神蛇坛坛主");
set("inquiry", ([
"明教" : (: ask_me :),
]));
setup();
carry_object("/d/mingjiao/obj/baipao")->wear();
}
void init()
{
object me,ob;
me = this_object () ;
ob = this_player () ;
::init();
add_action("do_join","join");
if( interactive(ob) && !is_fighting() )
{
remove_call_out("greeting");
call_out("greeting", 1, me, ob);
}
}
string ask_me()
{
return "你想加入我明教(join mingjiao)吗?";
}
#include "tanzhu.h"
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