📄 youlong.c
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//Cracked by Kafei// youlong.c#include <ansi.h>#include <weapon.h>inherit SWORD;void create(){ set_name(HIC"游龙剑"NOR, ({ "youlong sword", "youlong", "sword" }) ); set_weight(8000); if( clonep() ) set_default_object(__FILE__); else { set("unit", "把"); set("long", "这是把看起来很普通的长剑,但仔细一看,剑身上有几条细纹闪烁不定。\n"); set("value", 1000); set("material", "blacksteel"); set("rigidity", 100); set("wield_msg", "只听见「飕」地一声,$N的手中已经多了一把寒光四射的宝剑——$n。\n"); set("unequip_msg", "$N将手中的$n插入腰间的剑鞘。\n"); } init_sword(250); set("bwdhpk",1);setup();}void init(){ if( this_player() == environment() ) add_action("do_study", "study");}int do_study(string arg){ object me = this_player(); if ( arg != "youlong sword" && arg != "youlong" && arg != "sword") return notify_fail("你要学什么?\n"); if ( me->is_fighting() && (int)me->query_skill("sword", 1) >= 30 && (int)me->query_skill("sword", 1) <= 100 && (int)me->query("combat_exp") >= 50000 ) { me->receive_damage("jing", 30); me->improve_skill("sword", me->query("int")); tell_object(me, "只见剑身化作一条白龙,光焰闪动间,你对剑道的领悟又深了一层!\n", me); return 1; } return 0;}
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