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📄 ctrl.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// 控制室 ctrl.c// By River 99/04/15#include <ansi.h>#include <room.h>inherit ROOM;void create(){        set("short",HIW"控制台"NOR);        set("long", @LONG这里是书剑组队比赛的巫师控制室,你能看见众多巫师急急忙忙地在干些什么。正中央放着一张很大的控制台,上面标示着一排按钮,最为明显的是一个红色的按钮(anniu),不知道按下去是什么结果。LONG        );        set("exits", ([                "down" : "/d/wizard/wizard_meet",        ]));        set("no_fight",1);        setup();}void init(){        add_action("do_push", "an");}void check_trigger(){       object room;       object thisroom = this_object();       if(!(room = find_object(__DIR__"xiuxishi2")))             room = load_object(__DIR__"xiuxishi2");       if( room = find_object(__DIR__"xiuxishi2")){         if( !room->query("exits/enter")){                 room->set("exits/enter", __DIR__"gate");                                  message("vision", HIR"只听见轰然一声,试剑山庄南休息室的大门被打开了。\n"NOR, thisroom);                 message("vision", HIW"只听见咯吱一声,休息室的大门被打开了,外面就通向试剑山庄了。\n"NOR, room);                 remove_call_out("close");                 call_out("close", 100);                  }                else message("vision", HIW"试剑山庄南休息室的大门已经被打开了,再按也没有用了。\n"NOR, thisroom);           }           else message("vision", "ERROR: Room 2 not found\n", thisroom);          }void check_trigger1(){       object room1;       object thisroom = this_object();       if(!(room1 = find_object(__DIR__"xiuxishi1")))             room1 = load_object(__DIR__"xiuxishi1");       if( room1 = find_object(__DIR__"xiuxishi1")){         if( !room1->query("exits/enter")){                                  room1->set("exits/enter",__DIR__"houting");                 message("vision", HIR"只听见轰然一声,试剑山庄北休息室的大门被打开了。\n"NOR, thisroom);                 message("vision", HIW"只听见咯吱一声,休息室的大门被打开了,外面就通向试剑山庄了。\n"NOR, room1);                 remove_call_out("close1");                 call_out("close1", 100);                  }                else message("vision", HIW"试剑山庄北休息室的大门已经被打开了,再按也没有用了。\n"NOR, thisroom);           }           else message("vision", "ERROR: Room 1 not found\n", thisroom);          }void close(){        object room;        if( room = find_object(__DIR__"xiuxishi2"))        room->delete("exits/enter");                message("vision", HIW"只听见咯吱一声,休息室的大门又被关上了。\n"NOR, room);}void close1(){        object room1;        if( room1 = find_object(__DIR__"xiuxishi1"))        room1->delete("exits/enter");        message("vision", HIW"只听见咯吱一声,休息室的大门又被关上了。\n"NOR, room1);}int do_push(string arg){       object me;       me = this_player();              if (userp(me) && !wiz_level(me))          return notify_fail("你不是巫师,不要随便乱动,坏了你可赔不起哦!\n");       if (!arg || arg !="anniu")          return notify_fail("你要按什么?\n");       if (arg == "anniu"){           message_vision(HIR"$N轻轻嘘了口气,提起食指慢慢地按动了按钮。\n"NOR, me);           check_trigger();           check_trigger1();           return 1;           }           return notify_fail("你要按什么?\n");}

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