📄 ctrl.c
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// 控制室 ctrl.c// By River 99/04/15#include <ansi.h>#include <room.h>inherit ROOM;void create(){ set("short",HIW"控制台"NOR); set("long", @LONG这里是书剑组队比赛的巫师控制室,你能看见众多巫师急急忙忙地在干些什么。正中央放着一张很大的控制台,上面标示着一排按钮,最为明显的是一个红色的按钮(anniu),不知道按下去是什么结果。LONG ); set("exits", ([ "down" : "/d/wizard/wizard_meet", ])); set("no_fight",1); setup();}void init(){ add_action("do_push", "an");}void check_trigger(){ object room; object thisroom = this_object(); if(!(room = find_object(__DIR__"xiuxishi2"))) room = load_object(__DIR__"xiuxishi2"); if( room = find_object(__DIR__"xiuxishi2")){ if( !room->query("exits/enter")){ room->set("exits/enter", __DIR__"gate"); message("vision", HIR"只听见轰然一声,试剑山庄南休息室的大门被打开了。\n"NOR, thisroom); message("vision", HIW"只听见咯吱一声,休息室的大门被打开了,外面就通向试剑山庄了。\n"NOR, room); remove_call_out("close"); call_out("close", 100); } else message("vision", HIW"试剑山庄南休息室的大门已经被打开了,再按也没有用了。\n"NOR, thisroom); } else message("vision", "ERROR: Room 2 not found\n", thisroom); }void check_trigger1(){ object room1; object thisroom = this_object(); if(!(room1 = find_object(__DIR__"xiuxishi1"))) room1 = load_object(__DIR__"xiuxishi1"); if( room1 = find_object(__DIR__"xiuxishi1")){ if( !room1->query("exits/enter")){ room1->set("exits/enter",__DIR__"houting"); message("vision", HIR"只听见轰然一声,试剑山庄北休息室的大门被打开了。\n"NOR, thisroom); message("vision", HIW"只听见咯吱一声,休息室的大门被打开了,外面就通向试剑山庄了。\n"NOR, room1); remove_call_out("close1"); call_out("close1", 100); } else message("vision", HIW"试剑山庄北休息室的大门已经被打开了,再按也没有用了。\n"NOR, thisroom); } else message("vision", "ERROR: Room 1 not found\n", thisroom); }void close(){ object room; if( room = find_object(__DIR__"xiuxishi2")) room->delete("exits/enter"); message("vision", HIW"只听见咯吱一声,休息室的大门又被关上了。\n"NOR, room);}void close1(){ object room1; if( room1 = find_object(__DIR__"xiuxishi1")) room1->delete("exits/enter"); message("vision", HIW"只听见咯吱一声,休息室的大门又被关上了。\n"NOR, room1);}int do_push(string arg){ object me; me = this_player(); if (userp(me) && !wiz_level(me)) return notify_fail("你不是巫师,不要随便乱动,坏了你可赔不起哦!\n"); if (!arg || arg !="anniu") return notify_fail("你要按什么?\n"); if (arg == "anniu"){ message_vision(HIR"$N轻轻嘘了口气,提起食指慢慢地按动了按钮。\n"NOR, me); check_trigger(); check_trigger1(); return 1; } return notify_fail("你要按什么?\n");}
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