📄 jingtou2.c
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#include <ansi.h>inherit NPC;void create(){ set_name("镜头", ({ "jingtou" }) ); set("gender", "男性"); set("env/invisibility", 3); set_skill("dodge", 500);// set_skill("longfeng-xiang", 500);// map_skill("dodge", "longfeng-xiang"); set_temp("no_kill",1); set("attitude", "friendly"); set("location", 1); set_temp("apply/id", ({ "" })); set_temp("apply/short", ({""})); set_temp("leitai", 1); setup();}void do_setup(object me, object target){ set("master", me); set("target", target); this_object()->set_leader(target); this_object()->move(environment(target)); "/cmds/std/look"->look_room(this_object(), environment(target)); call_out("checking", 1, target); }void do_remove(){ destruct(this_object()); }int checking(object target){ object where, me; if(!objectp(me = query("master"))){ destruct(this_object()); return 0; } if(!objectp(target) || !objectp(where = environment(target))){message("vision", HIW"\n【试剑山庄】忽然间,摄像机发出了一整异常的响声,坏了机器故障。\n"NOR, environment(me)); me->delete_temp("jingtou"); destruct(this_object()); return 0; } if(where != environment()) this_object()->move(where); call_out("checking", 1, target); return 1;}void relay_message(string msgclass, string msg){ object player, room; string *ary; int i; msg = "1\n" +environment(this_object())->query("short")+" - " + msg; ary = explode(msg, "\n"); if(objectp(player = query("master"))) room = environment(player); for (i=1;i<sizeof(ary);i++) if (room) message("vision", HIW"【试剑山庄】"NOR+ary[i]+NOR+"\n", room);}
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