duan_yanqing.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 204 行

C
204
字号
// duanyanqing.c 段延庆#include <ansi.h>inherit NPC;void check_skills(object ob);int waiting(object me, object dest);int checking(object me, object dest);int do_back(object me);int do_kill(object me, object dest);void create(){        set_name("段延庆", ({"duan yanqing", "yanqing", "qing"}));        set("gender", "男性");        set("nickname",HIR"恶贯满盈"NOR);        set("age", 45);        set("long",                "他就是四大恶人之首,人称恶贯满盈的段延庆。\n"                "他本是大理段氏皇子,由于大臣反叛作乱而双腿残废、罹\n"                "毒甚深。流落江湖后与叶二娘、南海鳄神、云中鹤和称四\n"                "大恶人。在江湖上端的是无恶不作。\n"                "他身穿一件青布长袍,身高五尺有余,脸上常年戴一张人\n"                "皮面具,喜怒哀乐一丝不露。体格瘦长,双腿齐膝而断,\n"                "只能用腋下的两根镔铁拐杖代步,但行走如飞,反比常人\n"                "更快!\n");        set("attitude", "peaceful");        set("str", 60);        set("int", 35);        set("con", 35);        set("dex", 50);        set("per", 14);        set("chat_chance_combat", 3);        set("chat_msg_combat", ({                (: exert_function, "recover" :),        }) );        set("chat_chance", 8);        set("chat_msg", ({                "段延庆叹了口气道:“唉……不知何时才能重登大理宝座!”\n",                "段延庆喃喃道:“段正德那厮若知我回来,定会将皇位拱手相让,哈哈哈!盶n",                (: random_move :),        }));        set("qi", 4000);        set("max_qi", 4000);        set("jing", 1500);        set("max_jing", 1500);        set("neili", 30000);        set("max_neili", 3000);        set("jiali", 500);        set("combat_exp", 280000);        set("score", -18000);        set_skill("force", 120);        set_skill("hunyuan-yiqi", 120);        set_skill("hand", 120);              // 基本手法        set_skill("shexing-diaoshou", 120);        set_skill("dodge", 120);        set_skill("xiaoyaoyou", 120);        // 逍遥游        set_skill("parry", 120);        set_skill("staff", 120);        set_skill("tianshan-zhang", 120);        map_skill("force", "hunyuan-yiqi");        map_skill("hand", "shexing-diaoshou");        map_skill("dodge", "xiaoyaoyou");        map_skill("parry", "tianshan-zhang");        map_skill("staff", "tianshan-zhang");        setup();        carry_object("/clone/weapon/gangzhang")->wield();        carry_object("/clone/misc/cloth")->wear();}void init(){        object ob;        ::init();        if (interactive(ob = this_player()) )        {                remove_call_out("check_skills");                call_out("check_skills", 2, ob);        }}void check_skills(object ob){        mapping skl;        object  me;        string *sname;        int i, counter, ob_shen;        if (!ob) return;        me = this_object();        skl = ob->query_skills();        if (!skl) return;        sname  = sort_array( keys(skl), (: strcmp :) );        ob_shen = (int)ob->query("shen");        counter = 0;        for(i=0; i<sizeof(skl); i++)        {                if (skl[sname[i]] >= 100)                        counter++;        }        if((counter >= 3) && (ob_shen > 0))        {                me->set_leader(ob);        if (!me) return;         if (!environment(me)) return;                if ( !environment(me)->query("no_fight"))                {                        call_out("do_kill", 1, me, ob);                        return ;                }                else                {                        call_out("waiting", 0, me, ob);                        return ;                }        }        return ;}int do_kill(object me, object dest){        if (!dest) return 0;        if( objectp(dest) && present(dest, environment(me))                 && !environment(me)->query("no_fight"))        {                message_vision(HIR "$N对$n说道:老子一见正派高手就生气。"                        +RANK_D->query_rude(dest)+",纳命来!\n" NOR, me, dest);                me->set_leader(dest);                me->kill_ob(dest);                dest->fight_ob(me);                call_out("checking", 0,  me, dest);        }        else                call_out("waiting", 1, me, dest);        return 1;}int waiting(object me, object dest){        if ( objectp(dest) )        {                if (dest->is_ghost())                {                        call_out("do_back", 1, me);                        return 1;                }                else if (me->is_fighting() && present(dest, environment(me)))                {                        call_out("checking", 0, me);                        return 1;                }                else if (living(me) && !environment(dest)->query("no_fight"))                {                        call_out("do_chase", 0, me);                        return 1;                }        }        remove_call_out("waiting");        call_out("waiting", 60, me);    return 1;}int checking(object me, object dest){        object ob;        if (me->is_fighting())        {                call_out("checking", 1, me);                return 1;        }        call_out("waiting", 0, me, dest);        return 1;}int do_back(object me){        me->move("/d/city/xidajie2");        message("vision", "段延庆走了过来,嗤地一声冷笑,说道:又除了一个道貌岸然的伪君子。\n",                environment(), me );        me->set_leader(0);        return 1;}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?