📄 monk.c
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// monk.cinherit NPC;int savemu();void create(){ set_name("黄眉大师", ({ "huangmei dashi", "dashi", "huangmei" })); set("age", 69); set("gender", "男性"); set("long", "这是一个满脸皱纹、身形高大的老僧。这老僧两道焦黄长眉,眉尾下垂,是拈花寺主持。\n"); set("attitude", "peaceful"); set("class", "bonze"); set("age", 69); set("shen_type", 1); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("per", 13); set("max_qi", 1500); set("max_jing", 1000); set("neili", 2000); set("max_neili", 2000); set("jiali", 150); set("combat_exp", 1000000); set_skill("force", 110); set_skill("hunyuan-yiqi", 110); set_skill("dodge", 110); set_skill("shaolin-shenfa", 110); set_skill("finger", 110); set_skill("strike", 110); set_skill("hand", 110); set_skill("claw", 110); set_skill("parry", 110); set_skill("nianhua-zhi", 110); set_skill("sanhua-zhang", 110); set_skill("fengyun-shou", 110); set_skill("longzhua-gong", 110); set_skill("buddhism", 110); set_skill("literate", 110); map_skill("force", "hunyuan-yiqi"); map_skill("dodge", "shaolin-shenfa"); map_skill("finger", "nianhua-zhi"); map_skill("strike", "sanhua-zhang"); map_skill("hand", "fengyun-shou"); map_skill("claw", "longzhua-gong"); map_skill("parry", "nianhua-zhi"); prepare_skill("finger", "nianhua-zhi"); prepare_skill("strike", "sanhua-zhang"); set("inquiry", ([ "救人" : (: savemu :), "救木婉清" : (: savemu :), "help" : (: savemu :), ]) ); setup(); carry_object("/d/wanjiegu/npc/obj/cloth")->wear(); carry_object("/d/wanjiegu/npc/obj/bu-shoes")->wear(); carry_object(__DIR__"obj/muyu")->wield();}int savemu(){ object obj; if(obj = present("duan yanqing", environment(this_object()) ) ) { command("say 好吧,你拿解药给木姑娘,我来缠住段延庆。\n"); this_object()->kill_ob(obj); obj->kill_ob(this_object() ); } else command("say 木姑娘在里面,快拿解药给她。\n"); return 1;}
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