petking.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 346 行
C
346 行
#include <ansi.h>inherit NPC;void create(){ set_name(YEL"鹰王"NOR, ({ "hawkking" }) ); set("gender", "男性" ); set("no_get",1); set("title",HIY"百鹰之王"NOR); set("age", 62); set("long","一个身形高大的高者,熟悉让野兽(up)变身成长的能力。\n"); set("combat_exp", 1500000); set("attitude", "friendly"); set("chat_chance", 5); set("chat_msg", ({ (: random_move :) }) ); setup(); carry_object("/clone/cloth/cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_train", "up"); add_action("do_train2", "upbest");}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; switch( random(5) ) { case 0: say( "鹰王说道:这位" + RANK_D->query_respect(ob) + ",我可以帮你升级野兽(up),你付金子?\n"); break; case 1: say( "鹰王笑道:这位" + RANK_D->query_respect(ob) + ",放心!打不伤的!\n"); break; }}int do_train(string arg){ object me,pet,gold; int cost; me = this_player(); if(me->is_busy()) return notify_fail("你上一个动作还没有完成。\n"); if(!arg) return notify_fail("鹰王道:"你要什么呀?"\n"); pet = present(arg,environment()); if(!objectp(pet)) return notify_fail("鹰王道:"你要什么呀?"\n"); if(pet->query("possessed") != me ) return notify_fail("鹰王道:"那好象不是你的吧?"\n");//okey we identified the target, now the cost: cost = to_int(sqrt(to_float((int)pet->query("combat_exp"))))/3; gold = present("gold_money", me); if(!gold) return notify_fail("你身上没有金子。\n"); if((int) gold->query_amount() < cost/2) return notify_fail("你身上没有"+chinese_number(cost)+"两金子。\n"); if((int)me->query("score") < cost/4) return notify_fail("你的江湖阅历不够"+chinese_number(cost/4)+"点。\n");//to_int(sqrt(to_float((int)pet->query("combat_exp"))))/5; pet = present(arg,environment()); if( pet->query("up1") >= 1 ) return notify_fail("你的宏物已经升过级了.\n"); pet = present(arg,environment());// if(pet->query_skill("puyaogedou") < 150)// return notify_fail("你的的宏物的扑咬格斗等级不够。\n"); if(pet->query("combat_exp") < 200000) return notify_fail("你的的宏物的经验等级不够。\n"); if (random(6) == 0) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm6",1); pet->add("con",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIY"毒龙"NOR); } else if (random(6) == 1) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm1",1); pet->add("con",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIY"大脚龙"NOR); } else if (random(6) == 2) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm2",1); pet->add("str",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",RED"暴暴龙"NOR); } else if (random(6) == 3) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm3",1); pet->add("dex",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIC"剑齿龙"NOR); } else if (random(6) == 4) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm4",1); pet->add("str",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIB"狂龙"NOR); } else if (random(6) == 5) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm5",1); pet->add("int",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIW"土龙"NOR); } else{ pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",1); pet->set("pfm1",1); pet->add("con",5); pet->add("max_jing",200); pet->add("max_qi",200); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIY"大脚龙"NOR);} pet = present(arg,environment()); pet->set("ridable",1); pet->save(); gold->add_amount(-cost/2); me->add("score",-cost/4); command("say 好了!你的宏物已经成长为第二级宏物了\n"); return 1;}int do_train2(string arg){ object me,pet,gold; int cost; me = this_player(); if(me->is_busy()) return notify_fail("你上一个动作还没有完成。\n"); if(!arg) return notify_fail("鹰王道:"你要什么呀?"\n"); pet = present(arg,environment()); if(!objectp(pet)) return notify_fail("鹰王道:"你要什么呀?"\n"); if(pet->query("possessed") != me ) return notify_fail("鹰王道:"那好象不是你的吧?"\n");//okey we identified the target, now the cost: cost = to_int(sqrt(to_float((int)pet->query("combat_exp"))))/3; gold = present("gold_money", me); if(!gold) return notify_fail("你身上没有金子。\n"); if((int) gold->query_amount() < cost/2) return notify_fail("你身上没有"+chinese_number(cost)+"两金子。\n"); if((int)me->query("score") < cost/4) return notify_fail("你的江湖阅历不够"+chinese_number(cost)+"点。\n");//to_int(sqrt(to_float((int)pet->query("combat_exp"))))/5; pet = present(arg,environment()); if( pet->query("up1") < 1 ) return notify_fail("你的宏物还没有到第二级.\n"); if( pet->query("up1") >= 2 ) return notify_fail("你的宏物已经升过级了.\n"); pet = present(arg,environment());// if((int)pet->query_skill("puyaogedou") < 200)// return notify_fail("你的的宏物的扑咬格斗等级不够。\n"); if((int)pet->query("combat_exp") < 500000) return notify_fail("你的的宏物的经验等级不够。\n"); if (pet->query("title")==HIY"毒龙"NOR) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("con",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIY"毒龙王"NOR); } else if (pet->query("title")==HIY"大脚龙"NOR) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("con",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIY"大脚龙王"NOR); } else if (pet->query("title")==RED"暴暴龙"NOR) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("str",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",RED"暴暴龙王"NOR); } else if (pet->query("title")==HIC"剑齿龙"NOR) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("dex",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIC"剑齿龙王"NOR); } else if (pet->query("title")==HIB"狂龙"NOR) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("str",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIB"狂龙王"NOR); } else if (pet->query("title")==HIW"土龙"NOR) { pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("int",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIW"土龙王"NOR); } else{ pet = present(arg,environment()); pet->add("combat_exp",cost*50); pet->set("up1",2); pet->set("canmove",1); pet->add("con",5); pet->add("max_jing",400); pet->add("max_qi",400); pet->add("max_neili",200); pet->add("neili",200); pet->set("title",HIY"大脚龙王"NOR);} pet = present(arg,environment()); pet->set("ridable",1); pet->save(); gold->add_amount(-cost/2); me->add("score",-cost/4); command("say 好了!你的宏物已经成长为终级宏物了\n"); return 1;}void unconcious(){ die();}
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