📄 eting.c
字号:
inherit ROOM;void create(){ set("short", "东偏厅"); set("long", @LONG此厅无窗,尽以儿臂红烛照耀。厅中一张小木台,台上一壶酒,酒尚有余温。右角一小方地毯,毯色鲜红。左边是支木架,架上有陈年老酒。还有一张小床,似乎有人长年住在这里的样子。LONG ); set("exits", ([ /* sizeof() == 4 */ "west" : __DIR__"tading",])); set("item_desc", ([ "carpet": "这块小方地毯似乎可以拉开(pull)。\n", "ditan": "这块小方地毯似乎可以拉开(pull)。\n", "地毯": "这块小方地毯似乎可以拉开(pull)。\n", ]) ); set("NONPC",1); set("objects", ([ __DIR__"npc/guard" : 1, ]) ); set("coor/x",-140); set("coor/y",-10); set("coor/z",0); setup();}void init(){ add_action("do_pull", "pull");}int do_pull(string arg){object ob;object sect;if ( !arg && arg != "carpet" && arg != "ditan" && arg != "地毯") return 0; if( ob = present("guard", this_object())) { message_vision("$N对$n说:来,别瞎忙,喝!\n", ob, this_player()); return 1; } if( !query("exits/down") ) { message_vision("$N把地毯拉开发现了一条密道.\n", this_player()); if(!this_player()->query("m_success/底舱")) { this_player()->set("m_success/底舱",1); this_player()->add("score",550); this_player()->add("shen",550); } set("exits/down", __DIR__"secret_room"); sect = find_object(__DIR__"secret_room"); if( ! sect) sect = load_object(__DIR__"secret_room"); if( sect ) sect->set("exits/up", __FILE__); call_out("close_path",15); } else { message_vision("$N把地毯拉过来掩盖住密道.\n", this_player()); delete("exits/down"); sect = find_object(__DIR__"secret_room"); if( ! sect) sect = load_object(__DIR__"secret_room"); if (sect) sect->delete("exits/up"); } return 1;}void close_path(){ object sect; if( !query("exits/down") ) return; delete("exits/down"); sect = find_object(__DIR__"secret_room"); if( ! sect) sect = load_object(__DIR__"secret_room"); if (sect) sect->delete("exits/up");}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -