📄 jianu.c
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// heaven_soldier.c#include <ansi.h>inherit NPC;void create(){ set_name("家奴", ({ "jianu", "nu" }) ); set("long", "这是一千金楼的家奴,专门担任打手之责。\n"); set("attitude", "friendly"); set("str", 40); set("cor", 30); set("cps", 25); set("combat_exp", 8000); set("chat_chance", 1); set("chat_msg_combat", ({ "家奴喝道:敢在这撒野!活得不耐烦了!\n", (: command("crazy") :), }) ); set_skill("unarmed", 80+random(50)); set_skill("move", 70+ random(70)); setup(); carry_object(__DIR__"obj/mask"); carry_object(__DIR__"obj/jncloth")->wear();}int heal_up(){ if( environment() && !is_fighting() ) { call_out("leave", 1); return 1; } return ::heal_up() + 1;}void leave(){ message("vision", HIW + name() + "狠狠往地下啐了一口道:下次没这么便宜!\n\n" + name() + "恨恨地跺了跺脚,一溜烟跑了。\n" NOR, environment(), this_object() ); destruct(this_object());}
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