afei.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 80 行
C
80 行
inherit NPC;#include <ansi.h>void create(){ set_name("阿飞", ({ "afei", "fei","feia" }) ); set("gender", "男性" ); set("title", HIG "情为何物" NOR); set("age", 20); set("int", 30); set("per", 30); set("long", "天下无敌---阿飞\n" ); set("force_factor", 200); set("max_gin", 3000); set("max_kee", 3000); set("max_sen", 3000); set("eff_gin", 3000); set("eff_kee", 3000); set("eff_sen", 3000); set("gin", 3000); set("kee", 3000); set("sen", 3000); set("max_force", 30000); set("force", 30000); set("force_factor", 300); set("cor",200); set("combat_exp", 9999999); set("score", 90000); set_skill("sword", 410); set_skill("force", 400); set_skill("parry", 400); set_skill("literate", 400); set_skill("dodge", 400); set("agi",25); set("int",30); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "sword.yiji" :), }) ); set_skill("lonely-sword", 420); map_skill("sword", "lonely-jian"); setup(); carry_object("clone/cloth/cloth")->wear(); carry_object(__DIR__"obj/toysword")->wield();}int accept_fight(object me){ command("grin"); command("say 我的剑是用来杀人的,不是用来比划着玩的."); return 0;}void init(){ add_action("do_killing", "kill");}int do_killing(string arg){ object player, victim, weapon; string name; player = this_player(); if( !arg) return 0; if( objectp(victim = present(arg, environment(this_object()))) && living(victim)) { name = (string)victim->name(); if( (string)name == "林仙儿") { message_vision("$N冷笑一声道:我看你活得太长了。\n", this_object()); this_object()->kill_ob(player); player->kill_ob(this_object()); return 1; } } return 0; }
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